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Denka & Hina

Reviewed Dec. 9, 2010

Average Card Rating

Limited: 2.00
Unlimited: 1.75
Block: 1.67

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Denka and Hina

The Uchiha Clan's Ninja Cats come in a Mission form right now. This mission allows you to discard one Ninja card from your hand to move a Ninja card in your discard pile to your hand. This is good if you want to exchange a weak Ninja for something a bit stronger. Since it's Fire it's good for Dog Rush decks as well as Genjutsu decks that rely on Itachi or Kakashi. Pretty balanced, I say. Try it and see!


Limited: 2/5
Constructed: 3/5
Block: 3/5
Art: >^_^</5

Denka & Hina M-707:
If this effect was on a ninja, it would definitely see play, but on a mission with a Hand Cost, you have to give up 3 cards from your hand to get one Ninja card from your discard to your hand. There is a much better alternative to this card, which is Search for a Member M-524 from Set 15. That said, there are some combos involving getting certain Ninjas into the Discard, and this card could be effective for that. Only time will tell if this card has an impact, but I don't think so.
Constructed - 1/5
(There are 50 cards you should have in mind before this for any Unlimited deck)
Limited - 2/5
(Pay 3 cards to bounce your Bomb back to your hand, but outside of that, nothing much)
Block - 1.5/5
(In any deck that you would play this, your hand probably won't be big enough to afford it)


Denka & Hina
This card has a unique effect of pulling yourself the card you need in any certain situation though the question better asked is "will this card benefit me more than it will hurt me?" and thought about....it wont.  
"Effect: Discard a Ninja card from your hand. In that case, move a Ninja card from your Discard pile to your hand."
It's a Turn 2, so it can be played early, but let's look at the cost. Charge one Fire to play it and discard a Ninja to get another Ninja back. The user basically paid 2 cards to recover 1. Granted that the user didn't really lose cards due to them going to the Chakra Pile.  This wouldn't be much of a problem in the early game but it's not safe to assume that we will have this card in the early game all the time. "What if I pull this card in the later game?" That's where this card is heavy.   We have Tragic Destiny for general usage and we have Surprise Help for Ninja Dog Decks that carry the same effect(in terms of discard recovery) if not better.  Invest in Tragic Destiny... It's just better over all.  
Block: 1/5
It's a heavy cost in late game.  It's not so bad in early game but it's not likely to have a ninja discarded right off the bat, much less a game changing ninja.
Unlimited: 1/5



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