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Reaper Death Seal

Reviewed Dec. 8, 2010

Average Card Rating

Limited: 1.50
Unlimited: 1.75
Block: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Reaper Death Seal

Today's card has the same name of a Jutsu. A bit odd that a mission would be called "Reaper Death Seal". This Fire/Lightning permanent mission allows you to draw two cards at the start of your turn. This is additional to the one card you draw at the draw phase. This could speed up your game if played right, but you have to take into consideration that when you draw those two cards your opponent wins a Battle Reward. You'd think that you could just use an effect to remove this card from your Village, but the second part of the effect states that this card can't be removed and isn't affected by any effects. That means it can't be negated or removed at any time. Thing is that, normally, Battle Reward decks are Earth decks. These decks rely on flipping your opponent's Battle Rewards, or recovering them somehow. This card wouldn't fit into that unless you run either Fire or Lighting to make a splash. Maybe it's a bit too early to know if this card will have some combo in the future. Unless you have a mad strategy, I recommend staying away from this card.


Limited: 1/5
Constructed: 1/5
Block: 1/5
Art: Only cool part of this card.../5


Reaper Death Seal M-704:
When I see the effect of this card, I think back to The One Who Lives Within M-381 from Set 12, in that you dig through significant portions of your deck up in order to draw cards. The difference is, unlike TOWLW, this card doesn't happen until at least Turn 4 and doesn't give you a choice in getting the effect. That said, it is great for decks to dig for their outs around Turn 4 and Turn 5, like Ninja Dogs, Leaf Academy, and other decks of the sort.
Constructed - 2.5/5
(There are better alternatives to giving up advantage for card draw in Unlimited, like TOWLW)
Limited - 2/5
(In a 30-card deck, you would mill yourself and give your opponent BR advantage way too fast)
Block - 4/5
(I feel like there are better cards to play, but this thing definitely has its spot in mid-speed decks)



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