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Fire Style: Fireball Jutsu

Reviewed Dec. 28, 2010

Average Card Rating

Limited: 2.50
Unlimited: 2.20
Block: 2.20

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Fire Style: Fireball Jutsu

Today's Jutsu is one of the Uchiha Clan's signature techniques (though anyone can use it). It costs either one Fire plus two Colorless, or four Colorless. You take any Ninja battling the User and give that Ninja one Damage (not a status change, but actual damage). Pretty straight-forward effect, though you'd think it a bit expensive for just Damage. Now comes the fun part. If the user has a Fire Symbol, then you can discard 4 cards from either the top or bottom of your deck. It's good for the Uchiha Mill deck (which has plenty of Fire Ninjas). It's good in Constructed and Block formats, and pretty balanced IMO.


Limited: 1.5/5
Constructed: 2.5/5
Block: 3/5
Art: Emo Fire!!!/5


J- 698 Fire Style: Fireball Jutsu
Today's jutsu is a reprinted card from Tournament Pack 1 in Tournament Pack 2, for better or worse. Its effect is nice for mill as it allows you to damage and discard the top four cards of your opponent's deck. It can technically be splashed into any deck, however, the effect is not really worth the four chakra to do so. Even in mill decks, three chakra just to damage one ninja is pretty underpowered. It's saving grace is that it is a nice hybrid between offense and mill, but it is two weak effects for a high cost. If you want to cause some milling, run Hellfire instead and if you want offense, use Fear By Genjutsu instead.
Limited: 2.5/5 Friendly cost is nice
Unlimited: 3/5 Decent for mill decks
Block: 2/5 Mill isn't really played in block, so this is kinda pointless here


Fire Style: Fireball Jutsu
This card is, in my mind, trying too hard to fit the niche that Bandai has and may intend to cut out for Fire. That said, to me, it is just a new version of the Fireball Jutsu from Set 11, except it can't snipe. In limited, it seems fun, with only a 30-card deck, you can pay 4 of any to damage a guy and take 4 off the deck. I'm not saying this card is bad, but for the cost, it is quite lackluster and, in fire, I would rather negate or remove.
Constructed: 1/5 There are so many better jutsus in Unlimited.
Limited: 3.5/5 Deal a damage and mill 4 in a Limited environment can be pretty awesome.
Block: 1.5/5 This card is only a little better in Block due to there being less jutsu choice.



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