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Itachi Uchiha

Reviewed Dec. 15, 2010

Average Card Rating

Limited: 2.18
Unlimited: 1.50
Block: 1.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Itachi Uchiha

Today's card is one that the players at the shop I go to have dubbed "Kindergarten Itachi". This is because of the effect text. Note that the effect has no name, but it consists of explanations of two Characteristics: Ambush and Mastery. This is a good way to explain to new players on these two Characteristics (which, at the same time, give the Ninja an Effect). For those in doubt: if you negate a Ninja's Effect, then both "Ambush" and "Mastery" will be negated. At the same time, if you negate Characteristics, then those effects are negated as well. Same goes for Surge. He's good for Limited, when in need of a turn 5. In Block and Unlimited there are better options.


Limited: 2/5
Constructed: 1.5/5
Block: 1.5/5
Art: Shouldn't have had the spicy wings.../5

N-967 Itachi Uchiha
I don't have much to say about this card, as it has no effect. It has Ambush and Mastery which is cool, I guess. Personally, I think Itachi [Goal] is better, since it has a good effect. 
Limited: 1.5/5
Unlimited: 1/5 Better cards here
Block: 2/5

Itachi Uchiha n967


Itachi, ideally, isn't into implicating indefinite identity.


Even for a member of Akatsuki, this guy, as a card, seems sort of mysterious in nature. He sort of seems odd with a wall of text that basically says he's vanilla. From here, some players set him down for [Goal] or (Anbu Days), but others may not have. On one hand, no "Leaf" or 6+ Combat are sort of a Turn-off. On the other hand, a Turn 5 with Mastery, a pioneer of its element, may have possibilities. Personally, I like my [Goal]'s too much, and also have a couple (Anbu Days) for back-up, so I probably won't touch him in terms of serious constructed play.


Limited: 3/5 Ambush, Mastery, and decent stats in a format that really needs it, especially on a Common, is OK in my book.

Unlimited (Const'd): 2/5 I don't think Mastery is worth the lack of a +1 combat or the ability to shove a ninja on whim during the EoJ.

Block: 1/5 See above, except for the fact that 8 Trigrams doesn't exist in Block, so he can't see nearly as much play.




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