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4/7/10 N-762 Anko Mitarashi and Orochimaru
I really don't have much to say about today's card
other than meh. I doubt you'll be using Anko
(Childhood) to put this card in play unless you're
running the 3 drop in your Water deck for some
reason; Since you're most likely put this in-play
via Oro, you're going to lose the hand advantage
since every Orochimaru (except Recon) has hand cost
as well as with this card. You'll be down 4 cards
when you pull this guy out so he/she better have a
When this Ninja is put in play, you can put 1 Ninja
card with an Entrance cost of 4 or less and a Water
Symbol in play from your Discard Pile.
Wow, that's it? Pretty good effect but do the ends
justify the means? It might be better just to have
the Orochimaru out on the field such as [Forbidden
Jutsu]. One potential combo I see though is with
Orochimaru [Dream Vessel]. Have Dream Vessel kill
off your T4 Sasuke then platoon him into this and
necro Sasuke back to life. Unfortunately, said combo
relies on 3 cards, two of which have hand cost
making you need a total of 5 cards to pull off.
Somewhat hard to pull-off since the main candidate
for this card is a 6 drop himself.
Combos: Dream Vessel + T4 Sasuke
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