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Lord Sagi


Review Date: April 5, 2010

Average Card Rating

Limited: 3.00
Constructed: 2.25

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Lord Sagi

Greetings, Naruto fans! Today's card is Lord Sagi, from set 16, a guy apparently too cool for flavor text. But, is he? Let us find out, shall we?!

At turn 0, he's got decent stats: 2/0-1/0, Weapon Combat Attribute. No mental, or anything else other than Male and Land of Birds. Pretty simple, right? So, why's this guy so special?

If he's discarded due to showdown damage, your opponent can't draw ANY cards the next turn. That means no draw step, no drawing due to Just Like Drifting Clouds, or anything like that... OUCH!!! In a game where hand advantage can mean the difference between Win and Fail, this guy is a Winner in making your opponent Fail... if just for a turn. And, yes, the effect is valid. In limited, he can help a bit. In constructed, mostly in Block, he's good.


Limited: 3/5
Constructed: 3/5
Block: 3/5
Art: Maybe he IS too cool for flavor text.../5

N. Jolly

N-759 Lord Sagi [MAN OF TRAGEDY]
Yeah, there's probably not going to be a sideboard this week.  The reason for that is because this week I'm going to be on Naruto Shippuden Live!  That's right, I'm like a real blogger now!  Expect...ya know, not.  But that's not the point, the point is that you should all tune into NSL this Wednesday at 10 Eastern to listen to myself on NSL live talk about all the cards that are coming out and tons of other awesome things.  Hopefully the sideboard will get back on track this week, but until then, get your fix of N. at NSL!...If I have learned anything, it's that I'll shill for just about anything.
Today's card is Lord Sagi, a card that isn't really seeing a lot of play nowadays.  But to dwell on that would be foolish, so let's look at it's stats, shall we:
T0 HC0 Wind
Land of Birds | Male
2/0 1/0 CA: Weapon
Set 16: Common
Not great stats for it's turn, as 2/0 isn't really good unless you have a great effect, like Shino and Kiba, or a great sqaud...like Shino and Kiba.  I guess they're good examples, and Wind already has a better T0 with these stats in Sasori (Childhood), which makes Sagi's lack of a village and being a guy even worse.  He even lacks mental power, which generally our filler characters get at least one of in most cases.  But if he has a good effect, we can love him, right?  Let's take a look at it, shall we:
Valid: When this Ninja is discarded due to the Showdown, your opponent cannot draw any cards during their next turn.
That is a situationally good effect, which is kind of...it's good, but not really deckably good.  To really get something out of this, you have to be able to know your opponent's going to try and power draw that turn, like with Clouds, A New Squad, or something like that.  Without that kind of foresight, it's an understated 0 drop that only kills one draw.  I myself actually like this effect, as I'm a big fan of hand control, and might try him out in a deck or two.  Hand control can win games, and with his effect, he can spur you on to ruining your opponent's ability to hit curve.
This card has a few effects that we're seeing in the new set with the whole "Die and do something" effects that seem to be running around.  He's a decent card, but he lacks anything that makes the cut above our staplish T0 lineup.  After block shifts, I'll love him more, but even now, he's got a place in hand control
Limited: 3/5 Good T0s help a lot here
Constructed: 1.5/5 There's too much here to compete with
Block: 3/5 A bit of competition for his drop, but he's not a bad hit on or off turn.
Art: This is a boring card, nothing really here, so I'm just going to talk about NSL again...listen to it!/5




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