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Gaara of the Desert (Possessed Mode)


Review Date: Sept. 8, 2009

Average Card Rating

Constructed: 1.00
Limited: 2.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Master Wang Gaara of the Desert (Possessed Mode)~Insanity

Another week, another set of cards and today's card is indeed insanity...just like N's preference in women...*raises fists* THE BLONDES RULE OVER YOUR RED-HEADS!!!

My question is why? Why do we need another one of this guy? To be honest, it does make Gaara PM more playable, but he has never been playable in the first place. Ever since Shuukaku got his second SR, Gaara PM was immediately thrown out and with The Fifth Kazekage, Gaara PM was simply forgotten. Now we have a more acceptable Gaara PM, but.....He's still not competitive.

The draw effect is nice, but sometimes you'd like to keep that ninja out for more useful purposes. You can't even remove your on-Village Gaara for this effect, because of the duplication rule and the second effect goes without saying.

So why was this card made? To simply make PM more accessible by dropping an Entrance cost and Hand cost and throwing out the Sac-Gaara requirement, since the 5th seems to have taken over the turn 5 slot now. For the jutsu's he can use, the SR rarity is minimally necessary to say the least.

Overall, this was just an unnecessary card. If you want to use Gaara jutsu's, you're gonna use [Immense Power] in your turn 4 slot, not this. If you wanna use his stronger jutsu's, then go with the 5th or any other turn 5 Gaara, because they have better on-Village presence. It was nice to give PM an upgrade...but he's still useless in competition. However, make a deck around him and you're bound for some cool fun despite it being the WORST super rare in Emerging Alliance...

Limited: 2/5
Constructed: 1/5
Fun Deck: 4/5
Art: ....there's...a...SPIDERONYOURBACK!!! /5



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