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Pojo's Naruto Card of the Day
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Naruto Uzumaki & Yamato [Team Work]


Review Date: Sept. 11, 2009

Average Card Rating

Constructed: 4.25
Limited: 2.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

N. Jolly
N-616 Naruto Uzumaki & Yamato [Team Work]

Generally, I'd start this review with some unrelated tid bit about something odd and with no relation to Naruto or really anything else, but not today. On that note...I'll fight you, whale!

Today's card is one of the most demanded of the set, and for good reason too. As per always, let's check out this squad's stats: Leaf/Male/Genin/Anbu/Mental Power: 2/Clone Status/Squad T5 HC0 5/4, 8/4. Those are some pretty nice stats for a T5 ninja, and he only gets better when injured, which makes him even better. Clone status gives him access to pretty much any Naruto jutsu, which probably won't be useful for him anyways. His Genin rank is a bit of a hinderance, as he can be affected by Sasuke [CTS], and having Anbu won't really help him unless you're running Head Hunter, so his rank doesn't really matter that much. Two mental is nice, but that's not the reason this cards is worth so much right now.

When this ninja is put into play, you can search for up to 2 Permanent Mission cards with an "Earth" symbol in your deck and put them(it) into play. Then, shuffle you deck.

Valid: This ninja can become the user of Jutsu cards with "Requirements: The First Hokage".

I for one don't see why this card isn't being used as a win condition more...I think that effect is just perfect to pull an Attack from the Blind Spots and Pressure and just swing for game (or very nearly game with that board setup), but most people tend to use it to play two BBQ or Transmitter. But I guess the versatility of this card is what makes it great. It plays to the situation, and that's what great cards do. I can't really say a lot without overstating things, so I'll just admit that this card deserves it's lofty status as chase rare of EA.

Constructed: 4.25/5 It's a good card, but can be hard to get out with an early game Naruto and is still vunerable to Sasuke [CTS]
Limted: 2/5 Not a great selection of missions here, so it's not as good except for stats
Art: Some cards you can just tell they're in love on...this is not one of them.../5
StormVyper Zera Naruto Uzumaki & Yamato [Team Work]

Meet the card that makes Earth ridiculous. Earth missions are notorious for boasting some of the most crippling effects in the game with cards like Caged Bird and Attack from the Blind Spots, as well as the newly released Pressure being at the top of the list. This thing lets you throw 2 of them in play for free, which can very realistically win you the game on that very turn. Getting around Attack from the Blind Spots by itself is quite a task, but combine it with Pressure and you can pretty much keep all your opponent's Ninja out of battle while you swing for Battle Rewards unopposed. And if by some stroak of luck your opponent is allowed to block you, his second effect allows him to rip cards like the First Hokage's Deep Forest Creation on top of Four Pillar Prison to keep them out of battle anyway. TO put it simply, when this thing comes down, it's usually game over that turn (or at least within the next turn).

Limited: 2/5
Constructed: 4/5
~StormVyper Zera
Master Wang Naruto Uzumaki & Yamato~Team Work

Another day, another card and today I want to take a moment for us to remember the tragedies that befell on all of us as a nation 8 years ago in New York and the people who sacrificed so much and more to fulfill their duties under such dire and extreme conditions. Take this day to thank every police officer, firefighter, soldier, or any public official who put their lives on the line for all of us each and every day.

Now, we move on to today's card...

Pretty much the first card ever previewed, courtesy of the Naruto CCG Podcast, for Emerging Alliance, we all had a big hunch that the set was gonna blow the meta away and this was the face card that signaled it all and for good reason. The idea of bringing in two Permanent Missions for free is kinda crazy, but awesome all the same. Very, very nice stats for a turn 5 and no hand cost, also having a wide selection of some of the hardest hitting jutsus both Earth and Lighting, let alone the game, has to offer.

On a sad note, I confess when reviewing a Squad I am compelled to add in the ease/difficulty of putting said Squad in play. That being said, it makes me wish Yamato was more playable *reference to my review last week of him.* However, I will say that's the worst part about this card, that it requires such a mediocre ninja, at the moment. Granted that problem can be solved with a more appropriate deck, but people will be wanting to use this card in every Earth deck and it's understandable. The combos this card can provide is nuts! From extra crazy draw power to unblockable teams, this Squad is capable of crafty stuff. I look forward to see how people will utilize this beast.

Limited: 2/5 If you actually get lucky enough to get both Naruto and Yamato
Constructed: 4.5/5 Will more than likely become 5/5 when another Yamato is released
Art: Box art for the...loss /5



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