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Secret Mission


Review Date: Oct. 28, 2009

Average Card Rating

Constructed: xx
Limited: xx

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Secret Mission

Today's card is a new mission from the upcoming set. This one is sure to please Mill fans out there. The effect is simple: discard the same number of cards from your opponent's deck as there's in your opponent's hand. So, let's say your opponent has five cards. With this mission, you can discard five cards from your opponent's deck. Simple enough, but remember that it's the exact number and not "up to"..


Limited: 3/5
Constructed: 3/5
Art: Extreme close up!!!/5

N. Jolly
M-522 Secret Mission

Man, could barely even find the number for this mission, it's not on the card I was link'd to! But I did it, because I am N. "Thorough" Jolly!

Today's card continues Mill Week and we have a mission for you today, my little boys and (girls? Who am I kidding? I know a male dominate'd hobby when I see one. Hell, if you're a girl who plays, send me a deck. I still need some more suggestions for N.'s End and I'd like something craft'd by hands more delicate than my own. Did teach some girl how to play the other day, so that's good. That's me, N. "Helpful to Girls" Jolly hard at work making the world a safer place!) and the card we have is one by the name of Secret Mission. Let's check out it's stats, shall we?

T3 HC1 Fire
Secret Mission
Effect: Discard X number of cards from the top of your opponent's Deck. X= the number of cards in your opponent's hand.

Now this is a decent card, but it really needs to be play'd early to get it to work as well as it can. As we've all seen in later matches, late game hand size is anywhere from 1-4, which is probably smaller than their hand size at T3-4, which is generally 4-6. So it's a good card for mill, it's just not as optimal as it could be. I do like it though, but is it as good as all the other mill cards that trigger activate? I'm not so sure...

Constructed: 2.5/5 Not the best, but still not worthless. If you're looking for an extra mill card, I'd run this over Berserk at least
Limited: X/5 Mill looks good this set!
Art: At first I couldn't tell who's eyes those were, so I just assume'd they were mine.../5
StormVyper Zera Secret Mission

The fact that this card depends on your opponent having good hand advantage in order to be good itself doesn't really sit well with me. When I play, I want my opponent to have as few cards in their hand as possible, simply because the less cards in their hand, the less tools they have to use against me. The fact that this is a Turn 3 mission, and not something earlier (like say, Turn 1) doesn't help either. At least that early, you're less likely to get in trouble for your opponent having a big hand.

Limited: 2/5
Constructed: 1/5
Mayur V. Hey everyone, it's Mayur again. We have another card from Foretold Prophecy for this review. Its the Fire Mission, Secret Mission.

Secret Mission is a turn 3 card that mills X cards from the top of your opponent's deck, where X is your opponent's hand size. Obviously, this can't be thrown into just about any deck, and needs to be fit into a mill-themed deck. How much stronger is mill with this card? Well IMO, this card does not help it all that much. The reason I say that is, by turn 3, I would expect your opponent's hand to be down to 4-5 cards. As the game progresses, that number generally gets smaller and smaller. This just means that the number of cards you can mill off the top of their deck decreases as the game goes on. Also, it lacks the important text "up to X number of cards." This means that if their deck is smaller than their hand size, this card does nothing. Its already hard to justify putting mission's into your deck that don't draw/search/do something ridiculous in a 50 card environment. I just can't recommend a card that can mill a max of 6 cards off the top of an opponent's deck under the best conditions, and sometimes will mill a grand total of 0.

Constructed: 1.5/5 <---- Has a tiny bit of potential, but IMO mill decks should not consider this card a worthy addition.

Limited: 3/5 <---- It has a bit more potential hear, as the deck size is smaller, and people generally can't find multiples of too many good cards in a draft, so if you mill their best cards, you should gain a huge advantage.



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