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The Nine-Tailed Fox Spirit


Review Date: Oct. 19, 2009

Average Card Rating

Constructed: 1.50
Limited: 1.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

StormVyper Zera The Nine-Tailed Fox Spirit [Disaster]

Like the first Nine-Tailed Fox Spirit, this card is only slightly better than the first version, which isn't really saying much at all. For starters, the Entrance Cost is dropped by 2, but the effect on this guy is worse than the other one, as he has a timer on him unless you play a bad card (ie. Naruto [Drawing out the Hidden Power]). The original is much better than this guy, except for the fact that it's a Turn 9. If you absolutely must play a Nine-Tailed Fox Spirit, I'd suggest using the original... and that you do a ritualist dance if by some fluke you manage to get to Turn 9 and actually play it.

Limited: 1/5
Constructed: 1/5
Master Wang The Nine-Tailed Fox Spirit~Disaster

Another week, another set of cards and today's card is quite overdue.

Finally! A Fox Spirit that doesn't help your opponent...errr rather another Fox Spirit in general. >.> Stats speak for themselves as the best in the game, so what about its inevitable drawbacks?

Well, being T7 is one, but compared to the original and being the same as Manda & Katsuyu, it's not too bad.

It stays in play for a total of 3 of your turns and it also has no protection from other effects, so it can be easily removed.

Well, it's certainly more negotiable than the first Fox Spirit, but drawbacks are drawbacks and I can't see Lightning throwing one in for tempo's sake unless they have the one Naruto who can negate that effect with said effect name. If he does see play, it'll certainly be quite the eye opener to your opponent, if only for so long.

Limited: 2/5
Constructed: 2/5
Art: Try Stridex for that pimple problem, Kyuubi! O_o /5



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