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based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Another Drunk Lee?!
Yes, another one!
This version of Lee is another one that depends on
coin flips. During the mission phase you can flip a
coin. If heads, his healthy and injured stats
double. If tails... big fat ZERO on both. >.<
So, is he worth it? In the right deck, yes he can.
Remember, coin flip effects don't really go in every
single deck. Some decks can benefit from them,
Art: Don't drink and fight, kids!/5
Tuesday 4/5 - Rock Lee [Loopy Fist] - Lightning -
Welcome to the best card in the set. I'm completely
He's a 3x in my deck for sure. He replaces Sumaru in
most other decks as he's a 3/0 1/0 regardless. Who
said you have to use the effect? Use it for times
like when you drop Changes and Lee's going to get 1
BR as a zero or a three, so might as well try for 2
BRs. The T1s may be sided for certain matchups. 3/0
1/0 stats are amazing, with a 50% chance of him
being a near auto win in NvsS or bashing for 2 BRs.
I hate flip effects. But the fact of the matter is
he's good even if he was vanilla. Which he can be.
Top that off you can 9th Match for him if you
randomly have luck on your side. But what's more
important is the new card Substitute. Flip for Lee;
if you get tails, Substitute Lee for someone else,
then drop another Lee from your hand.
Especially good defending, since you can randomly
have a 6 power blocker in situations you probably
wouldn't block anyway. Flip to find out.
Constructed: 5.0 out of 5.0 (Great zero drop, only
downside is you can't play your T1s, but with Shadow
Clone being restricted, that's less of an issue.)
Limited: 5.0 out of 5.0 (He's an awesome zero drop.
Anyone who rates this lower than 5.0 has no idea how
to play limited.)
This is the newest Drunk Lee (and probably the
last). He's AWESOME. Turn 0, and he has GREAT stats.
Even better, there's a 50% chance that he'll become
6/0. On Turn 0!? No way! If his effect fails, you
can always tag him out with Subsitute. I'll be doing
that, since I run Tempo. This Lee is just great
overall, and we've finally gotten a (GREAT) T0 Lee.
Art: Pretty bad.
Fun Fact: Oh, no! Lee drank my "personal potion"!
Tomorrow: Lee's sensei has a plan.
Rock Lee [Loopy Fist]
During either player's Mission Phase, you can flip a
coin to possibly double this card's stats to a 6/0
on Turn 0.. for free. Seems good. What makes this
card so good is the fact that the pump is completely
optional, so you can opt not to risk it if you don't
have to. Now, if you like to play it safe, like me,
you have a 3/0 on your opponent's turn and a
possible 6/0, if necessary, on yours. And if you do
miss the coin flip on your turn, this card will just
kick back in the Village (which shouldn't be much of
a problem anyway, seeing as if you needed to use
this effect, you won't be attacking anyway as your
opponent likely has something bigger). On its' own,
this card beats or trades blows with just about
everything commonly played on Turn 0, without even
tapping into the coin flip. The only thing wrong
with this card is he came out a bit too late; at
this level in the game, we have more consistent
beatsticks on Turn 0 like Naruto ]CoP] and vanilla
Sasuke, and cards like Shino [IW] and Choji [SotP]
all best this card in terms of general uses.
Limited: 5/5 (Turn 0 Ninja with solid stats and a
free built-in pump. Sign me up.)
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