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Rock Lee
[Loopy Fist]


Review Date: 05.05.09

Average Card Rating

Constructed: 3.75
Limited: 4.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Rock Lee [Loopy Fist]

Another Drunk Lee?!

Yes, another one!

This version of Lee is another one that depends on coin flips. During the mission phase you can flip a coin. If heads, his healthy and injured stats double. If tails... big fat ZERO on both. >.<

So, is he worth it? In the right deck, yes he can. Remember, coin flip effects don't really go in every single deck. Some decks can benefit from them, others can't.


Limited: 2/5
Constructed: 2/5
Art: Don't drink and fight, kids!/5

Matthew Low Tuesday 4/5 - Rock Lee [Loopy Fist] - Lightning - Ninja

Welcome to the best card in the set. I'm completely bias.

He's a 3x in my deck for sure. He replaces Sumaru in most other decks as he's a 3/0 1/0 regardless. Who said you have to use the effect? Use it for times like when you drop Changes and Lee's going to get 1 BR as a zero or a three, so might as well try for 2 BRs. The T1s may be sided for certain matchups. 3/0 1/0 stats are amazing, with a 50% chance of him being a near auto win in NvsS or bashing for 2 BRs.

I hate flip effects. But the fact of the matter is he's good even if he was vanilla. Which he can be.

Top that off you can 9th Match for him if you randomly have luck on your side. But what's more important is the new card Substitute. Flip for Lee; if you get tails, Substitute Lee for someone else, then drop another Lee from your hand.

Especially good defending, since you can randomly have a 6 power blocker in situations you probably wouldn't block anyway. Flip to find out.

Constructed: 5.0 out of 5.0 (Great zero drop, only downside is you can't play your T1s, but with Shadow Clone being restricted, that's less of an issue.)
Limited: 5.0 out of 5.0 (He's an awesome zero drop. Anyone who rates this lower than 5.0 has no idea how to play limited.)
Mark Howard

Drunk Lee


This is the newest Drunk Lee (and probably the last). He's AWESOME. Turn 0, and he has GREAT stats. Even better, there's a 50% chance that he'll become 6/0. On Turn 0!? No way! If his effect fails, you can always tag him out with Subsitute. I'll be doing that, since I run Tempo. This Lee is just great overall, and we've finally gotten a (GREAT) T0 Lee.



Art: Pretty bad.

Fun Fact: Oh, no! Lee drank my "personal potion"! CENSOR FAIL.

Tomorrow: Lee's sensei has a plan.

StormVyper Zera Rock Lee [Loopy Fist]

During either player's Mission Phase, you can flip a coin to possibly double this card's stats to a 6/0 on Turn 0.. for free. Seems good. What makes this card so good is the fact that the pump is completely optional, so you can opt not to risk it if you don't have to. Now, if you like to play it safe, like me, you have a 3/0 on your opponent's turn and a possible 6/0, if necessary, on yours. And if you do miss the coin flip on your turn, this card will just kick back in the Village (which shouldn't be much of a problem anyway, seeing as if you needed to use this effect, you won't be attacking anyway as your opponent likely has something bigger). On its' own, this card beats or trades blows with just about everything commonly played on Turn 0, without even tapping into the coin flip. The only thing wrong with this card is he came out a bit too late; at this level in the game, we have more consistent beatsticks on Turn 0 like Naruto ]CoP] and vanilla Sasuke, and cards like Shino [IW] and Choji [SotP] all best this card in terms of general uses.

Limited: 5/5 (Turn 0 Ninja with solid stats and a free built-in pump. Sign me up.)
Constructed: 3/5
~StormVyper Zera


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