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Welcome to another week of reviews, Naruto fans.
Today's card is a platoon from set 12. This platoon
is actually an Akatsuki platoon, and it packs a
punch. It's Kisame and Sasori together and it's got
two cool effects. First one, though not that usable
but good when your opponent's down to just chump
blocking, is that they can't be blocked by a
single-Ninja team. That can be good. Now, the second
effect is what gets you. It's a valid effect and it
doesn't even require this platoon to go out to
battle. You can give one damage to one Ninja your
opponent controls at the end of the turn. Granted,
that Ninja has to be the lowest entry cost Ninja
there. Still, it's pretty sweet. They've also got
great stats (they remain the same in both inured and
healthy) and nice characteristics (Puppet Master is
a good one now). Strangely, this platoon doesn't
have Sasori's Mental Power (at least not in the
preview pic, since I haven't seen one upclose and
personal yet). This card works great in constructed,
but good luck in limited.
Art: Too much Akatsuki for my taste, but that's just
Nick 2008 Stone
Sasori and Kisame Hoshigaki
This platoon is a weird combo. I’m pretty sure these
two have never talked to each other in the manga or
anime series. So, I’m not sure why they get a
platoon, unless Bandai has been reading some really
bad fanfictions (you know the ones I’m talking
about). Despite all that, we have here an
interesting platoon here. Unlike the Itachi and
Deidara platoon, this one could actually be useful!
It’ll see play mainly in a water deck, with a one
time use Kisame that eats three chakra when he comes
into play. Platoon this card off that one, and run
it with DOCV Zabuza. You have a team that can’t be
chumped, and auto-kills one ninja at the end of the
turn. Pretty nifty really. It’s valid, and the 7/3
stats stay solid! It’s not too bad in limited
either, being there is an uncommon and super sasori,
and an uncommon Kisame in this set. Try it out.
Limited: 2/5 (Platoons are still hard to pull off in
Constructed: 3/5 (It just finishes the game quicker.
It’s not going to instantly turn the tides of
Art: Bad crack fiction fueled art.
Hello everyone this is my first review so it may not
be very good so bear with me for a little while. Our
card for today is N-479, Kisame Hoshigaki. Let take
a look at the effect for a moment. "Inexhaustible
power" When this ninja is sent out to battle and
opposed, the Head Ninja Battling against this
Ninja's team gets -X/+0. X= the value of that
Ninja's current status Support value. Now first off
the effect of this Kisame is on of the only effect
of his that does not involve discarding chakra. Now
this ability can work good in some cases reducing an
average teams power by at least 2 or 3, however if
your opponent a head ninja such as Orochimaru or The
Second, Third, or Forth Hokage the team would be
reduced by a 4 or even 5. Reversely if your opponent
had Tsunada or Manda as the Head Ninja the team
power would be affected very little. All in all its
an ok card with average stats for Kisame. The only
problem is he lacks a valid ability. \
Art: Not the best picture I've sen of Kisame but it
better than others. 3/5
Good afternoon all you naruto fans! My name is PT
and this is the Naruto Card of the Day. (take that
Today we cover a super rare that leaves me wondering
what super rare means to bandai (because it's
obviously not one of the best cards of the set) and
yet intrigues a teammate of mine never the
less...Let us look!
Sasori & Kisame is a Turn 6 platoon (meaning you
must already have 1 or the other sasori or kisame in
play in order to put it into play. For Turn 6 he's
very well stated at 7/3 both ways (it needed to be
to justify platooning) with a solid effect. It seems
that the red cloud crew will do the same no matter
who's filling the coat (doesn't itachi/deidara do
this?) they can't be blocked by 1 man teams and at
the end of the turn you can damage their lowest drop
Before I go into anything past the name, let's look
at which Sasori or Kisame will be played in a
Sasori: is really only meant for puppet decks, the
super from this set gives a ninja "puppet" along
with the ability to put him into sasoris team before
battle occures. He has ambush and is a turn 5.
Kisame: Chakra Eating Swoard from set 9 has really
taken his place into water. The other chakra
draining Kisame's don't activate until after the
jutsu step (where chakra is used) but Chakra Eating
Swoard discards 3 before the jutsu step, very good
indeed but loses value as the game goes on as he has
no effect. Another rising stars among Kisame's is
Cold Blooded from set 11, who not only possesses
ambush but eats chakra seemingly every turn, not
bad. Every Kisame is Turn 5
What we can determine from this is that in Wind, you
really need the effect that the Sasroi has, because
it can change games. In Water, Kisame loses value
and fast after being put into play. This opens up a
solid curve of Kisame on 5, platoon on 6, along with
play a ninja. We might have something...
Stat wise, either way you look at it it's not much
of a boost healthy (Sasori is a back ninja so no
boost but kisame is a head ninja so +1) and not
losing a single point injured could go very far in
this game. At this point it's becoming clear that
this is more a water card than a wind card.
Effect wise, a platoon with a solid damaging effect
is good, the un-chumpable effect is just great.
Platooning of CES would make this a solid trade for
the effects, with sasori or cold blooded it's an ok
trade but not with the additional hand cost.
Overall, This card has a place, I thank my teammate
for showing me that. In Water if you run CES, you
could run 1 of this to try and get there, and if you
don't hit it oh well.
Constructed: 3.5 out of 5 in Water with CES. 2 out
of 5 anywhere else.
Limited: 4 out of 5. if you can land the kisame/sasori,
Art: 1 out of 5. Not all that impressed.
Till next time.....
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