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Sakura Haruno



Review Date: 03.17.09

Average Card Rating

Constructed: 2.50
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Sakura Haruno

Now, this is a cool (valid) effect. Since Deidara's seeing so much play right now, removing bomb coins has become somewhat of a priority for some. With this card you can do just that. The good thing is that it only takes one Chakra (no color specified). This is a good sideboard option IMO. Try it and see.


Limited: 3/5
Constructed: 3/5
Art: ^_^/5


2008 Stone
Village Kage
Sakura Haruno

And here is another lackluster Sakura that we all thought would see play with Deidara running around. Well, thing is, ninja blade coins still aren’t a major problem. There isn’t a huge influx of Deidara nor poison coins, so this Sakura won’t see much play in any constructed format. Maybe next set when we get a new Sasori and his jutsu that probably make poison coins run rampant, this card will be sideboard material. At the moment though, you are better off using GP or ADP. Limited she’s not too bad. 3 support is always useful. Cute picture of Sakura though.

Limited: 3/5
Constructed: 1.5/5
Art: She’s cute, but still pales in comparison to the super cuteness that is Hinata from this set.
Matthew Low Tuesday 3/17
Sakura Haruno [Cure]

Um, no again. At best, sideboard. Not enough coin effects are a problem these days. If you want to go into T3 Sakuras, there are the other two SR versions that are great tempo options. This one will be at best sideboard, and only if coin effects somehow become rampant.

Constructed: 1.2 out of 5.0
Limited: 3.5 out of 5.0 (Tempo her.)
Ah today we do a card I actually think will impact the format, right on!

Sakura Haruno as a card in this game has changed almost as much as she has in the show. Only a few months ago there was A double personality from Eternal Rivalry (set 6) and not much else, she was ran everywhere because of how insanly she could set up curve, and in this game that is everything.

A short 4 months ago however, the Naruto world was shocked, The Podcast (Zero's podcast on Playtcg.) revealed a Sakura post time skip, and she was a mere +0/+1 better than the temari on turn 3! if that wasn't enough, she could become a 6/1 I remember just thinking "this will change it all". she was also revealed to have combat on her T0 state (be it prince but still) it had seemed Wind had a ninja that was comparable to Earth's shikamaru (really well stated for the turn coupled with a great mental power)

Now, in set 11 format we had a big movement deck wise as well, people realized that Sasuke Uchiha Breaking Off the Connection (set 11) could net 4 battle rewards in one turned if coupled with Naruto Uzumaki Control of Power (set 4) that scared many, many people off playing any zero combat ninjas on turn 0, let alone 3.

Set 12 brings us the newest Instalment of Sakura. At 4/3 0/2 with mental 3 there is nothing left to be desired stat wise for turn 3. Her effect is very techy verses the majority of this format's heavy hitters, during the mission phase for 1 chakra (generic) you can remove a coin from one of your ninja's. Now Two big names come to mind when talking about bad coins to have on your ninjas: negation coins from Neji Sealing the "Anilities" and Bomb coins from Deidara Plastic Explosives.

Sakura May not make it into many decks, falling to her SR set 11 counterpart, but she works very well in sideboard for decks designed to abuse deidara and neji, give it a shot and you may win a few games.

Constructed: 3 out of 5. Good solid side deck card.

Limited: 4 out of 5. Great stats and anti coin is cool.

Art: 5 out of 5. I like pink hair.....

Until next time, I am the poo toucher.
That Guy Sakura Haruno

Hay, it's That Guy again with an interesting but short tid bit on Sakura Haruno!

Sakura Haruno ( Cure ) is what I like to call side deck a licious. Now don't get me wrong she is good enough to play competitively and is much better strategically than her vanilla and power up counterpart. It just seems that if your opponent never plays any type of counter you are wasting space for maybe earlier sakura's, many of which are great for their medical effect, mental abilities, and hand control effects. This Sakura is very useful against puppet decks for Sakura will remove poison tokens that stop your every movement, and along with Gen she can be a great poison counter team. Sakura also has growth and 3 mental still which is awesome, and can remove growth tokens from your opponents ninja with her effect. In short this Sakura is okay to have in the deck but I'm sure the earlier versions will suit you better, just make sure she's in your side deck or "a puppet deck will keep your hands all tied up". (Hysterical Laughter accompanied by applause for lame joke!)

Constructed: 3/5
Limited: 4/5 ( In my opinion much more versatile than other Sakura's)
Art: What does she mean by "let me take care of him"! And the way she's looking at him, ohh my goodness Sakura I thought this was a kids show! (JK)
Mark Howard Sakura [Cure]

EVERYONE thought this card would be all over the place. The bad part is that she eats Chakra. Oh well. If Druggie Tsunade, Deidara, and/or Neji [Sealing the Old Ladies] are popular in your area, this is a solid Side Deck card. Mainly against Deidara, because she can spoil his whole day, providing you have limitless Chakra to spare. She's got some nice stats, too, which helps her out a lot.

Art: Only good for Sakura fanboys, pretty lame.
Fun Fact: The girls in my cooking class told me Meet the Spartans was On Demand for free, but it wasn't.
Tomorrow: Guv'na for the turn.


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