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Welcome to another week of reviews, Naruto fans.
Today's card is Sasori (Puppet Mode).
This card is strong, I'll say that. Placing poison
coins on injured Ninjas can help, plus those stats
and characteristics (including Mental of 3 and
Puppet Master) are just great. But, this guy has an
entry requirement. Rather than being deployed you
have to remove from play an in-play Sasori. On top
of that the entry cost must be met, meaning you're
removing one Ninja with a hand cost, then paying the
hand cost for another Ninja that's, in my opinion,
not really worth it at the moment. Puppet Decks are
strong, but I don't really see this guy in that sort
of deck right now.
Art: Only really cool thing about this card.../5
Sasori [Supreme Work of Art]
I must say, to be Sasori's ultimate form, this card
is pretty underwhelming to say the least. 6/4 are
some pretty nice stats, and the ability to free drop
w/o burning your turn deployment is always a plus.
So far, we've got a pretty good card, then I look at
his first effect and feel cheated. Now for those who
don't know, Poison coins prevent the Ninja from
being sent out to Battle. So if you inflict damage
on one of your opponent's ninja, you pretty much
never have to worry about it bothering you for the
rest of the game: it's just going to sit in their
Village taking up space until they can find a card
to remove the coin (a lot of which don't see play).
This also works on sniped Ninja as well, which is
also a plus. On his own, Puppet Mode is an ok card,
but I think a lot of people were expecting so much
more from this guy.
Hey there all, I'm a new reviewer here and
those who are active in the bandai forums know who I
am. I'm honored to be your reviewer and share my
experiences and knowledge with you guys as that's
what I believe they are for. Representing from
Puerto Rico woot yea! xD. Ok now with all
formalities out of the way, here is my review on
N-544 Sasori (Puppet Mode)
Today's card is a Super Rare from the newest short
printed set Fateful Reunion. This version of Sasori
has "(Puppet Mode)" in it's name which means you can
run 3 of him and 3 of any other Sasori you like -_O
and can only be deployed by removing 1 Sasori with
an entrance cost of 5 (not more, not less) from your
village or discard pile from the game. This means
you can't abuse Ebizo with him under any means. He
has incredibly good stable stats of 6/4 both healthy
and injured, that's a great plus, he also has an
incredible set of characteristics which fill two
lines of the card and he's unique in the fact that
he has both puppet and puppet master, of course 3
mental power and the "Jonin" rank too. A true
masterpiece up to here.
However, he's a space in an already tight deck. His
effect to give poison coins to ninjas his team
injures is a little pointless considering puppets
have a good amount of jutsus to do that alredy. He's
a great combination with the new mission "Report"
but is it really worth to actually have your best
manipulation ninja dead or to sacrifice him in order
to put him in play? I don't really think so, he's a
great "1 of" run though, if somehow your Sasori dies
he's a more than good enough replacement. In a
puppet deck I would run 1 of him just in case and 2
Sasori TBT. He has great stats but his effect just
isn't enough to run more than 1 in a deck if the
owner likes because he's not necesary either.
A great ninja with a shabby effect and a rough edged
entry requirement. Still not as bad as people say.
Limited: 1/5 (Only Sasori TBT which is another
super, good luck pulling both >.<)
Constructed: 2/5 (His effect could've been better)
Art: Why not do this myself!?/5
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