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Sasori (Puppet Mode)
[Supreme World of Art]


Review Date: 06.08.09

Average Card Rating

Constructed: 2.00
Limited: 1.67

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Sasori (Puppet Mode)

Welcome to another week of reviews, Naruto fans. Today's card is Sasori (Puppet Mode).

This card is strong, I'll say that. Placing poison coins on injured Ninjas can help, plus those stats and characteristics (including Mental of 3 and Puppet Master) are just great. But, this guy has an entry requirement. Rather than being deployed you have to remove from play an in-play Sasori. On top of that the entry cost must be met, meaning you're removing one Ninja with a hand cost, then paying the hand cost for another Ninja that's, in my opinion, not really worth it at the moment. Puppet Decks are strong, but I don't really see this guy in that sort of deck right now.


Limited: 1/5
Constructed: 2/5
Art: Only really cool thing about this card.../5

StormVyper Zera Sasori [Supreme Work of Art]

I must say, to be Sasori's ultimate form, this card is pretty underwhelming to say the least. 6/4 are some pretty nice stats, and the ability to free drop w/o burning your turn deployment is always a plus. So far, we've got a pretty good card, then I look at his first effect and feel cheated. Now for those who don't know, Poison coins prevent the Ninja from being sent out to Battle. So if you inflict damage on one of your opponent's ninja, you pretty much never have to worry about it bothering you for the rest of the game: it's just going to sit in their Village taking up space until they can find a card to remove the coin (a lot of which don't see play). This also works on sniped Ninja as well, which is also a plus. On his own, Puppet Mode is an ok card, but I think a lot of people were expecting so much more from this guy.

Limited: 3/5
Constructed: 2/5
~StormVyper Zera

 Hey there all, I'm a new reviewer here and those who are active in the bandai forums know who I am. I'm honored to be your reviewer and share my experiences and knowledge with you guys as that's what I believe they are for. Representing from Puerto Rico woot yea! xD. Ok now with all formalities out of the way, here is my review on today's card.

N-544 Sasori (Puppet Mode)

Today's card is a Super Rare from the newest short printed set Fateful Reunion. This version of Sasori has "(Puppet Mode)" in it's name which means you can run 3 of him and 3 of any other Sasori you like -_O and can only be deployed by removing 1 Sasori with an entrance cost of 5 (not more, not less) from your village or discard pile from the game. This means you can't abuse Ebizo with him under any means. He has incredibly good stable stats of 6/4 both healthy and injured, that's a great plus, he also has an incredible set of characteristics which fill two lines of the card and he's unique in the fact that he has both puppet and puppet master, of course 3 mental power and the "Jonin" rank too. A true masterpiece up to here.

However, he's a space in an already tight deck. His effect to give poison coins to ninjas his team injures is a little pointless considering puppets have a good amount of jutsus to do that alredy. He's a great combination with the new mission "Report" but is it really worth to actually have your best manipulation ninja dead or to sacrifice him in order to put him in play? I don't really think so, he's a great "1 of" run though, if somehow your Sasori dies he's a more than good enough replacement. In a puppet deck I would run 1 of him just in case and 2 Sasori TBT. He has great stats but his effect just isn't enough to run more than 1 in a deck if the owner likes because he's not necesary either.

A great ninja with a shabby effect and a rough edged entry requirement. Still not as bad as people say.

Limited: 1/5 (Only Sasori TBT which is another super, good luck pulling both >.<)
Constructed: 2/5 (His effect could've been better)

Art: Why not do this myself!?/5

~NarutoFanBoy ^_^


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