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The Third Kazekage [Corrosion by Sand Iron]


Review Date: 06.30.09

Average Card Rating

Constructed: 2.80
Limited: 1.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

The Third Kazekage

Greetings and salutations, Naruto fans. Sorry for the absence. I've had my hands really full lately.

Today's card? The only puppet with a rank! The Third Kazekage is meant for its own deck. This guy has access to some really nasty jutsus, plus a weakening effect for your opponent. At the end of the turn your opponent battled the Third's team, the Ninjas on opposing team get a -2/-2 coin each. That's a nice effect, since it could make your opponent think a little bit before attacking again. Thing is the requirement to put this guy in play: You need Sasori out! So, that makes it a bit of a no-no for limited. In constructed, if you're lucky, you could run him in a killer puppet deck. Remember that he doesn't need Sasori to be out to go out to battle. Try it and see.


Limited: 1/5 (A super rare that needs another super rare to come out...)
Constructed: 3/5
Art: Ninjutsu meets Japanese horror.../5

Matthew Low Tuesday 6/30 - The Third Kazekage [Corrosion by Sand Iron]

Great effect, though it isn't valid. Really good stats too, at 6/4 4/4. Problem? You have to have Sasori in play, so you have to give up your T5 and T6 here, but hey, he can go out by himself, and would be devastating to any team that blocks him.

That said, the problem is still a problem. I don't like late game restrictive cards with good upside. I'd need broken upside. It doesn't take the cake, yet at least. Forcing a curve isn't the best thing in the book.

Constructed: 2.1 out of 5.0 (Good, but too restrictive.)
Limited: 1.0 out of 5.0 (HAH.)

N. Jolly
N-543 The Third Kazekage

Ha! I tricked you, it's so The Third Kazekage!

Now here's a pretty good ninja, 6/4 4/4 that comes out on turn 6, is a puppet and a Satoosa, and pretty much is the best puppet in town. He does have one little problem, and that's needing Sasori on board to enter play, but he's put into play, so he shouldn't burn your deployment for the turn with him, which is pretty awesome, allowing you to hit both 3rd and Tsunade to hit board the same turn, making a massive team that wins the fight.

Third's effect is another big one, as he puts a -2/-2 coin on all ninja battling him, which pretty much cripples any ninja that isn't mental.. A hit like that once will pretty much take any team out of the fight...it's honestly a really good card, but some that has the horrid requirement of needing another ninja to hit board, and with the lack of Sasori of the Red Sand, and the short print of Sasori-The Best Toy, the best Sasori to run it with would be the vanilla one, unless you're comboing LPC with the new Chiyo, who's also short printed.

Constructed:3.5/5 I really like this card, and if you can get it going, it will win battles.
Limted:1/5 Try hitting Sasori and this...and my "No way FR Limited is possible" rating is
Art: 3.5/5 He looks pretty sweet, and he's filled with murder sand!
StormVyper Zera The 3rd Kazekage [Corrosion by Iron Sand]

This guy delivers a beating to your opponent if he's not quickly dealt with. Tanking an opposing player's team by a total of 6 points just for one defeat is BRUTAL, especially when considering this Ninja, alone, counts as 4~6 points. The big thing keeping this Ninja from being as destructive as he could be are his summoning restrictions; unless you have Sasori in play, this card can do nothing for you. May not seem like much, but Sasori is 3 cards out of 50, and not getting him can be pretty common. Once Sasori is in play though, Ebizo can pick this guy up to deliver a pretty nasty beating. The fact that this card is a SR is highway robbery too.

Limited: 1/5
Constructed: 2/5
~StormVyper Zera

The 3rd Kazekage N-543

So we have the great fallen Third Kazekage, what's with these great ninja that keep dieing gosh... Anyways, he's gotten great fuss over the reason that he's a super rare puppet with crazy stats and a nasty effect if it shoots off even once. Personally I don't think he's all that good but he's a great 1-of and is definitely not something to laugh at if your facing it. He's a puppet with the "Satoosa" rank, belongs to the Sand(so he actually has a village as well, nice) is turn 6 and carries awesome stats of (H:6/4, I:4/4). He also carries his own distinctive Combat Attribute "Sand Iron" and he carries his own personal deadly jutsus as well as the ability to use all non-ninja specific jutsus due to his rank. So far he's a dream puppet and crazy nice for any puppet deck. Let's look at his effect...

His first effect puts a -2/-2 coin on EVERY ninja that battled against him. Wow as if puppets didn't OV enough, you get this as well. This effect can be used to scare your opponent into chumping or giving rewards even if you don't have a jutsu in your hand which is incredible. His second effect is what ruins such an awesome card, he can only be put in play if Sasori is there... Ok, a little bad I guess, you need the best puppet master (turn 5) in play to shoot this guy. That's not such a hard feat to pull, however this suffered a little more with the limiting of Long Awaited Reinforcements and Sasori of the Red Sand to 1. He does have tutoring with "A Treasure Puppet J-477" which makes him an even better excuse to be a 1-of run. To use that jutsu with Sasori and put him in play disregarding the turn marker and the hand cost. Very nice, if you know how to play him you might get a game win. However, his first effect wont work if he somehow he doesn't end the turn in play and neither of his effects are valid so keep him healthy or else it's a no show.

An awesome puppet, but shouldn't be ran in more than 1's. Just use the jutsu to fish him out with Sasori when he does get in play. ;)

Limited: 1/5 (Yea... you need Sasori to play him)
Constructed: 3.5/5 (Great if you know how to play him)

Art: It's Puppet Curse Mark Sasuke!!/5



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