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Sakura Haruno & Sai-
[Strange Team Work]


Review Date: July 30, 2009

Average Card Rating

Constructed: 4.00
Limited: 1.75

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Sakura Haruno & Sai

Today's card is one of the scariest Squads ever. Great stats, 5 Mental, ANBU/Foundation, and an effect that, in proxy playtesting, works great!

First part of the effect negates the Text on one of your opponent's Ninjas without even going out to the field. But wait, there's more. Then that Ninja has to go out to battle (if possible). Only Ninjas that can be spared from this effect are Cage Bird-ed Ninjas. In limited, it could be a killer. In constructed, it's just awesome. Try it and see!


Limited: 3/5
Constructed: 4/5
Art: I wouldn't want to be in the business end of that punch.../5

N. Jolly
N-639 Sakura Haruno & Sai-Strange Team Work

This is our second Sai team up, and it's kind of hard to decide whether or not this one is better...

Well, we have a fun card in Sakura & Sai, and let's get to it's stats first, because it has A LOT of keywords. Let's see...Medical, Mental 5, Anbu, Chunin, The Foundation, and Female...wow, this has a lot of mental. 5 Mental is enough to make me think about splash Sai into a Wind deck if Turn 4 wasn't the most crowded turn in the game. The Anbu rank and Foundation won't help much in a Wind deck, but splashed into a Fire/Foundation deck, that'll help out a lot. Still, with stats like 6/4 5/3, it's hard to ignore how strong this ninja is. This Ninja really has a lot going for it, and it has quite an interesting effect as well.

During your opponent's mission phase, you can select one of your opponent's ninja. In that case, negate the effect text of that ninja for this turn and the next. Additionally, that selected Ninja must be sent out to battle this turn if possible...that's a pretty cool effect. Being able to pinpoint negate any Ninja effect is pretty useful, and then forcing it out into battle can be downright deadly. Imagine forcing your opponent's best ninja to swing into your Sakura/Sai teamed with Shika & Temari, a wall of at least 10 mental...that's pretty hardcore.

Constructed:3.5/5 It's a good card that has a hard to play ninja effect tied into playing it
Limted:2/5 Drafting two ninjas is hard.
Art:Violence wins the fight!/5
StormVyper Zera Sakura Haruno & Sai [Strange Team Work]

Ninja effects are just as important and powerful as jutsu cards, and being able to knock the text off of a card of your choice for two turns is really strong. I'm not 100% sure on this myself, but if this thing can chain to ninja effects.. wrecked. But that's not all though; a Ninja that has it's effect negated by this card must be sent out to battle that turn. That means if your opponent drops a ninja, but can't quite topple one of your teams yet, you can literally force them into your huge team or any jutsu you may be holding in your hand.

Anybody who's ever played with Naruto [Tailed Beast Mode] knows how bad it sucks to be forced into battle when you really don't want to. Playing this card manually may be a bit odd though, as Sai is a Turn 4 and not the type of card you can just randomly throw into anything as he RFGs everyone's Discard Pile and Client cards. And the most common Sakura is a Turn 0, so she's got to actually survive those 4 turns.

Limited: 1/5 (I haven't even seen a Sakura yet.)
Constructed: 3/5 (It's a Squad. Play it.)
~StormVyper Zera

   Hello all, and today we'll be reviewing another squad that's very good and borderlines on insane.

Sakura Haruno & Sai N-639

   Well, let's look at their stats and playability first. Sakura is a ninja that has been seeing play in nearly every deck these days and Sai is a very hyped ninja that is easily splash-able just to play this squad. This squad's stats are insane, it has the same combat and support on both injured and healthy as Orochimaru on turn 4 which is crazy. On top of that it has 5 mental power (a mental power that could only be achieved through the game's most expensive platoon on a single card), Chunin, Medical, it's anbu and has access to all of Sai's jutsus for obvious reasons in addition to that. Well so far it looks mad, what else?

    This squad has the power to freely choose any ninja and negate their effect texts during your opponent's mission phase, note that the effect negation lasts TWO turns and not one so their effect is negated during your turn as well. On top of that, that ninja whose effect was negated MUST be sent out to battle too, so it lets you pick off ninjas as you like lol. At turn 4 with these kind of stats your almost sure to have the advantage in team power and possibly mental power as well so using this means that your opponent has to deviate from their original strategy and their strongest ninja or key ninja is going to be picked off if you aren't prepared and not only that but it messes your whole play as well. It's like Ino & Inoichi on steroids only that it's on your opponent's mission phase only thankfully.

    An easily splash-able squad with insane stats and an insane effect, madness.

Limited: 1/5 (Don't know if Sakura is here or not)
Constructed: 5/5 (Insane squad)

Art: The couple is as insane as the squad.../5



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