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Search Party


Review Date: July 29, 2009

Average Card Rating

Constructed: 3.50
Limited: 3.40

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Search Party

This mission gives Wind some tutoring. When you activate it you can look for a Ninja card in your deck, REMOVE IT from play (keeping it face up) and when this mission is gone from the field you then move the Ninja card to your hand. Only downside is that you have to wait a turn for this Ninja to come in play, but maybe what you need is just one turn. Could be good in limited, not sure about constructed.


Limited: 3/5
Constructed: 3/5
Art: When will we see the new Puppet?!/5

N. Jolly
M-456 Search Party

Okay, here we go, here's a card worth talking about!

Today we've got the worse form of Long Awaited Reinforcements in Wind, Search Party. What this card allows you do to is search your deck for any Ninja card, remove it from the game, and at the start of your next turn, put it into your hand. At T4, this means that you'll have to hit the best target for this card, Gaara-Immense Power, a turn late. But since you're probably not playing any other T5, that isn't a big problem. I mean, this card pretty much means you'll always hit Gaara, which was FeatherBang's (Yeah, I'm calling the deck by it's original name) biggest problem. Will this make the deck broken again, or will it be used to make other decks even better. I guess we'll see.

Constructed:4/5 It's great, if a bit slow
Limited:4/5 See above
Art:There is something awesome that they're looking at in the distance, and we'll never know what it is.../5
StormVyper Zera Search Party

Ok, I seriously think Bandai just outright stealing Yugioh cards now. I've seen a Banisher of the Radiance and now we have a Gold Sarcophagus. The effect is a pretty straightforward one, so there's not much you can really say about it. I'm personally not a fan of the 4 Entrance Cost, but that's just me. It's a great card for decks that revolve around a single ninja, like Over 9k. You're guaranteed a Gaara on Turn 5 if you don't already have one.

Limited: 2/5
Constructed: 3/5
~StormVyper Zera


   Hello guys, today we'll be reviewing a new wind mission being introduced to the game via the latest upcoming set, Emerging Alliance. This mission is a great replacement for Sasori of the Sand and acts as wind's version of LAR (Long Awaited Reinforcements) with a little more tolerable requirements. Without further a due:

Search Party M-456

   This mission is a permanent mission that has 1 hand cost and can be activated from turn 4 and beyond, also, it's a wind mission which means it adds to this element that has been getting better and better for the last few sets now. When you put this mission in play you remove one ninja from your deck from play till the mission leaves play, this could be discarded by another effect on a side note, then the ninja goes to your hand. It's basically a higher turn LAR that insures the deployment of Sasori, Tsunade or any other ninja your missing on your field in the next turns. It's a very useful mission and it works nicely because if the opponent discards it with some sort of effect, its effect activates sooner, same would apply for you. A great combo I see with this mission is the newest Coin Removing Choji which looks very promising as well.

Limited: 4.5/5 (Search any ninja, yes please)
Constructed: 4/5 (A little late game, that's all, otherwise it's great!)

Art: Kankuro=Kiba???/5



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