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Exclusive Series #12 Preview:

Knockout Blow


Review Date: 01.19.09

Average Card Rating

Constructed: 3.75
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Knockout Blow

Welcome to another week of Exclusive Previews. Today's card is Knockout Blow, a Wind Jutsu that's sure to please a lot of players. This card requires a Jonin (or higher ranking) Ninja to use it. Now, on to the effect: it injures a Ninja and makes it a Stand-By. That's kinda like adding insult to injury... literally! Dunno how this card could do in booster draft, but in the right deck it could be a killer. Now, remember, it's "change to injured status" and not "give one damage"... just for the record.


Limited: 2/5
Constructed: 3/5
Art: Pwn3d!/5


2008 Stone
Village Kage
Ah, we once again start another week. Today is MLK day, so if you have off, enjoy it! If you don’t (like me), then well it’s just a normal Monday. Also, this week is inauguration week, so in honor of that, Bandai has given us wind previews! (Believe me, unlike water, you’ll like some of these.)

Knockout Blow

Now, everyone was asking that wind get some decent removal, and here we go. Finally, wind has a good way to interrupt a jutsu chain or stop ninja effects. For two wind chakra (which is cheap knowing wind’s chakra generation rate) you can not only injure a ninja, but bounce them back to standby. Remember, you can still bounce an injured ninja, so if you need to interrupt a chain, use this. Yeah, it can be fanned, but so can Trigram. Wind no longer has problems with Jonin, so the requirement is not a problem. Gaara, Tsunade, Shizune, Baki, Kurenai and Gen (who you’ll see Friday) can all drop this nifty card. If you wish, you can follow this up with Wind Blade to kill the ninja as it sits on the sidelines. I’ll definitely be giving this one a shot.

Limited: 4/5 (There are enough Jonin in the set)
Constructed: 4/5

See you tomorrow!
Knockout Blow

Hello Mojo-ers! Er, hello Pojo-ers! This week we have previews for the new set! YAY!!!!! Yay!!!! Yay..... Yay......

This week is Wendy wee- Er, Wend- Uh, Bend, no, no.... Whatever week it is this time, we have cards.

Knockout Blow SMACKS the opponent and removes them from the time. Try it on their back ninjas for free damage to two different ninjas. This card is going to be played in pairs in every wind deck, no questions. Must I really go into detail?
This card can also stop an opponent using Jutsus. Hey, now it'll be played in 3s!

Art: What did Shizzy do to you, Tsunade?
Tomorrow: This dude really bugs me.
Fun Fact: I got the Third Hokage [Guardian of the Villiage]. w00tsauce!
The Poo Toucher So after a fairly interesting first week of previews, we have one special card. Knockout Blow from A New Chronicle (set 12)

For 2 solid wind, you can not only injure an opposing ninja, but also bounce it back to the opposing village, all you need to use this card is Jonin rank.

This is a very nice card, It is one of the few and proud offensive jutsu cards that don't require Gaara of the Desert, meaning it's a much more stable of a card as 2-3 of your turn drops will have access to it.

It's a late game card, but it does many different things, it can stop non-valid ninjas (Itachi Goal?), it can negate jutsu cards (a Jutsu card's user must be battling) or it can eliminate chump blocking to give you battle rewards.

This card has only 2 downsides to it. First is the most obvious that the big three ninjas are completely Immune to this cards effect. The second is that Gigantic fan can get this card, and with wind making a comeback (wait till you see the rest of wind week here at pojo.com) that could cause some problems.

Overall, it's a really solid card, and I think it's the first step to guiding wind away from Gaara of the Desert based decks.

Constructed: 4 out of 5. Gig fan food makes me hesitate

Limited: let me see the rest of the set.

Art: WTF out of 5. When did this happen? seriously....PM me on Pojo if you saw this happen...

Until next time, truly yours. The Poo Toucher
N. Jolly J-443 Knockout Blow

Now here is a card that'll end up being used for a long time in my opinion. It's for 2 wind, requires a Jonin, and has a very good effect against a battling ninja. injuring that ninja and forcing it into a standby role. That right there turns off ninja effects, and takes it's team power out of the team. It's the best response to non valid effect users in my opinion, and if they're already injured, you can still target them, as per the Water Dragon ruling.

For a somewhat watered down Trigram, I think it should have a reduced cost, like 1 wind one colorless. But who am I to judge Bandai? If they want to build a card like this, go for it, it's still good.

With the new Baki, Shizune, Tsunade, and Fifth Gaara, you'll pretty much always have a user for this jutsu. Just use it well, and it'll work out fine.

Limited:4.5/5 It has users, it's good, draft it.
Constructed:3/5 The card is solid, so use it.
Art:4/5 It's cool, Tsunade is cool


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