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Exclusive Series #12 Preview:

South Gate, East Gate


Review Date: 01.14.09

Average Card Rating

Constructed: See Reviews
Limited: See Reviews

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

South Gate, East Gate

Like yesterday's card, this truly belongs in a Sound 4 Deck. This time the turn goes to Jirobo and Kidomaru (and, interestingly enough, Kidomaru is the most used of the both). Dunno what more to say about this card.


Limited: (see yesterday's card)/5
Constructed: 2/5
Art: Eww!/5


2008 Stone
Village Kage
South Gate, East Gate

Hey we reviewed this card yesterday...oh wait. Well, lets save some time. Same card? Same review. The joys of copy and paste my friends. Modern technology at it's finest.


I don't even know where to begin with this. Bandai better bring us some SERIOUS sound 4 support to make this card worth it. Otherwise, it's going to be pretty worthless. Yay, a pump for the sound 4...

Like I said, we will need something serious with "When you have all four sound ninja in play..." effects that will make this worth it. Um, lets hope for better on Thursday...

Limited: Dunno if there are Sound 4 in the packs yet.
Constructed: Leaving that alone for now...(Hopefully)
The Poo Toucher

Today we are looking a special preview, South Gate, East Gate from A New Chronicle (set 12)

South Gate, East Gate (South/East) is a permanent mission turn 1 for water that considers Kidomaru and Jirobo in your village, and if you have 4 Four Sound Ninja it gives each one of them +1/+1

I have a question, how is it that the 4 sound ninja have it as a characteristic, meaning this shouldn't give your ninjas if you have 2 of them and this mission, what the heck is that?

Just like yesterday, it gives bonuses to a few cards that you run in a Sound 5 OC deck, so it's interesting. The only problem is that Kidomaru and Jirobo are your two best ninja, so this card becomes insta-trash.

I know it was short, but you can re-read yesterdays preview and get my thoughts on this card (even though this one is much worse)

Constructed: 1 out of 5. Bad card is.....well you know the rest.

Limited: N.A., if we get that cool sound 5 boost this set.....

Art: 1 out of 5. Bad art is.....man that's catchy.

N. Jolly
South Gate, East Gate

Now here we get an old S4 card; it's a solid mission none the less. T1, HC1, considers Jirobo and Kidomaru to be in play, but doesn't stop them from coming into play...

But it gets another special effect, for if all of the Sound Four are in play, they all get +1/+1, which is huge if they're all on a team. It's kind of a cool concept, but these are two Sound Four members that you'll want on the board, in their second form. Still, if you don't play on or the other, it'll still work for you.

Overall, not a bad card, but Water already has to run Power of Stage 2, The Sound Ninja Five, Appearance of Unknown Rivals, and a few other things.
5, and Appearance of Unknown Rivals, so this'll have to fight for deck space with
those. But if you're running Sound Four, giving all of your members a boost is never bad.

Art:1/5 Meh, I've seen better.
Well, today we have another preview for Set 12: A New Chronicle and what do you know, it's basically the same as yesterday only for Kidomaru and Jirobo. As said by others before, the Sound 4 better get HUGE support for this to even see play. These cards might be played if only to give Jirobo [Meal] and Kidomaru [HTBTG] a partial boost but what's the point? Water has a lot better stuff to run. You better show us something great with the Sound 4 Bandai.

Constructed: 1/5 (Even in Sound 4 decks, there's no room)
Limited: 1/5 (Unless Sound 4 becomes HUGE)


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