Pojo's Naruto news, tips, strategies and more!

  Pojo's Naruto Site

  Naruto Home
  Message Board
  Naruto News
  Naruto Puzzles
  The Naruto Store
  Trading Card Game
  Card of the Day
  Fan Tips

  Meb9000's Deck Garage

  Naruto Copper Starter
  Sasuke Silver Starter
Path to Hokage
Coils of the Snake
Curse of the Sand
Eternal Rivalry

  Anime & Manga
  Manga Summaries
  Character Bios
  Miscellaneous Info
  Episode Guide

  Contact Us

Pojo's Naruto Card of the Day
On our Naruto Message Board you can:
Trade Cards (with an eBay type rating system), talk about your decks,
discuss upcoming and past tourneys, converse on the anime & more.

Image courtesy of bandaicg.com

Larch Dance


Review Date: 01.12.09

Average Card Rating

Constructed: 2.00
Limited: Unknown at present

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Larch Dance

Welcome to another preview COTD! Today's card is a new Kimimaro-Only Jutsu. Larch Dance gives you the chance to at least injure one opposing Ninja by means of three coin flips. For each heads you give one damage to that Ninja. That's just great, sometimes, but not all the time. Chance-dependent cards sometimes aren't that good unless you've got mad luck at coin flips. Still, for a Kimimaro Deck, it's quite decent.


Limited: Dunno if Kimimaro will be there.../5
Constructed: 2/5
Art: Where's the music? I mean, this is a dance... right?/5


2008 Stone
Village Kage
Well, along with the top 5 countdown this week, we bring you as promised Pojo Exclusive preview cards! We get water, so all you fans of water decks, keep your eyes on the site this week!

Larch Dance

So, we've had the reign of OC decks, and it seems like Bandai wants to make Kimmimaro OC a viable option. Well, this card won't do it. A rather expensive card for it's effect, Larch Dance brings some more power to Kimmi's arsenal. Two water chakra and you can flip three coins to try to damage or destroy any one of your opponents ninja. Luckily, it doesn't require State 2, so any Kimmi card can use it. Unfortunately, coin flip effects can miss, and getting three tails on this will most likely shaft you. It can be fanned, which is unfortunate, but at least it can't be redirected with subjective. Also, it doesn't "target" it juest "effects," so ninja and jutsu effects that prevent targeting won't harm this card at all. Given though, there are very few cards used now that prevent targeting. Oh well. Let's hope for a better preview tomorrow.

Constructed: 3/5 (In a Kimmimaro themed deck I suppose.)
Limited: Can't say, unless there is a Kimmimaro in this next set.
The Poo Toucher Today we are covering a preview from A New Chronicles (set 12), the new and semi improved Larch Dance.

I'm going to talk about this and all of our previews as if they were injected directly into the game by themselves, because with no other information on what is being released in set 12 it's hard to judge any card individually.

Larch Dance is a jutsu card that for 2 solid water chakra gives you the opportunity to flip 3 coins and for each heads you can pick a ninja and deal 1 damage, it requires Kimimaro.

In casual play, this is a really fun card. It can work in the water9K decks (a tier 3 at best deck) that uses the Kimimaro from Lineage of Legends (set 10) to search out this card and give it dual uses (can discard it to negate damage or use it to get the effect) being that Kimimaro has a tutor and plenty of good jutsu this deck should be much better, but all of Kimimaro's amazing jutsu have requirement state 2 and the Lineage Kimimaro is lacking that characteristic. It may be that Larch Dance is proof that bandai has seen this major flaw and attempting to fix it but we're going to need a new flower before we can call the Kimimaro 9K deck a viable competitive build.

On the Competitive level, there's no need for this card, 2 solid water and requirment make it fall short on so many levels competitivly. In the state 2 decks (a place where Kimimaro has found a really nice home) if you're paying 2 solid water, you're playing spider rip bow with Kidomaru (who overall is a better ninja than Kimimaro) because it's almost a garuntee that you will discard a ninja. With Flower also being in the deck it makes it infinatly more difficult to fit a card that is fairly luck based and requirement jutsu.

Overall this card will probobly go right from the pack to the shoebox, but it's not a terrible card.

Constructed: 1 out of 5. Larch Dance leaves a lot to be desired

Limited: N.A. out of 5. I have no idea if there's even a Kimimaro in the set 0_o

Art: 1 out of 5. Random Larch Dance pic GO!

Until next time, truly yours. The Poo Toucher

N. Jolly
J-446 Larch Dance

And here we have another Kimimaro Jutsu, or at least a new version of an old Jutsu. Larch Dance...Two water Symbol Charka, flip a coin three times and give one ninja one damage for each heads...

It's like a Kimimaro version of Eight Trigrams: 128 palms...at least I hope it works like that...this card is made worse by not requiring stage 2, as that would make it fetchable by Power of Stage 2, but in a Kimi or a Kimi 9K it could really be useful. This is Kimi's first jutsu capable of discarding an opponent, which was something he couldn't do before. Maybe we'll start to see people abusing OC Kimi...if only.

It's not a great jutsu, but it's not horrible either, so...

Limited: If there's no Kimi in this set, 0/5
Constructed: 2/5 Good for Kimi, bad for everything else
Art: 1/5 There's way better Kimi pics.


Copyrightę 1998-2008 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.