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Today's card is the creepiest-looking Ninja since
Michael Jackson... erm, I mean, Orochimaru.
The kiddy version of Sasori isn't so bad for a turn
0. Good stats, and two effects. The first allows you
to look at any rewards your opponent wins, reveal
them if there's any Puppets among them, and if there
are any you can put them in your hand. Pretty sweet
if you ask me. Problem is that the second effect, a
valid one, kinda hinders the whole Sasori thing...
he can't use any of his own Jutsus! Now, this makes
a bit of sense, since he doesn't start using the
really good techniques until he becomes a puppet
himself. He's good in constructed, so try it and
N-664 Sasori (Childhood) [Remarkable Talent]
Man, been a long time indeed! As per normal, life
flew up in my face and attacked me like a devil bat
whose parents I had killed in cold blood, and the
bat was actually a man, and it had a butler named
Alfred...life can be funny at times...
Today's card is one of my fav from the set (still
looking for one to finish off my Wind City deck),
the younger version of Sasori, which is a pretty
nice addition to both mono sand and puppet decks.
But let's check out his stats first, shall we:
Right here, he has a lot going for him, as he has
great stats for a T0, as well as manipulation combat
attribute, which helps out puppet decks by giving
them yet another ninja to throw puppets at. Sand
village is nice, as it helps out Wind City, and the
biggest plus for this little guy, his name is Sasori.
That's right, thanks to him, you can speed out The
3rd Kazekage quick with Kankuro, which has become a
staple strategy in wind decks. But let's get down to
his actual effect text, shall we:
When your opponent wins any Battle Rewards, you
can look at it(them). If there are 1 or more
"Puppet" Ninja cards among them, you can reveal
it(them) and move it(them) to your hand instead.
Then, move the rest to your Battle Reward area.
Valid: This ninja cannot be the user of Jutsu
cards with "Requirements: Sasori".
Sasori's first effect is aces for a puppet deck
(sadly, it's not valid, which is odd with his stats)
as it allows you to possibly get a draw off of your
opponent's attacks as well as cutting down the
amount of BRs they take from you, which can swing a
game pretty quick. His other effect isn't really
that bad, as you're probably not running any to
Overall, this card has a solid place in any
puppet deck (maybe as a 2/1 with Sasori [The Best
Toy], and most wind decks, a great card, and one I
Limited: 3/5 A good early turn, but sadly, no
Constructed: 4.5/5 A staple in puppet decks, and
just a great card.
Art: No red headed kid in the sand village has a
Sasori [Remarkable Talent]
I know, I haven't been around much due to
personal reasons but the details aren't important,
so lets jump straight into the review, shall we?
Like Konohamaru, this card can potentially net
you free card advantage just for keeping him around.
Now while his ability is easier to come online (all
you have to do is deploy him, whereas Konohamaru
must be Injured), because he only grabs Puppets, his
effect will activate less, as most Puppet decks only
run about 4-5 Puppets. On top of that, he's
relatively weak compared to the flood of 3-Combat
Ninja that make up most deck's Turn 0 line-up.
One cool thing about him is that he easily fills
the summoning requirements for the Third Kazekage,
so you can "trick" him into play with Kankuro
[Trick]. Just keep an eye out for Sasuke [Copying
the Skill] though; he ruins Kankuro all day long.
Today we are reviewing the kid version of Sasori
from Foretold prophecy.
As a turn 0, he has pretty good stats at 2/0,
2/0. These stats, while not able to match staples
such as sasuke, choji, rock lee, etc in combat, is
able to keep its stats when injured, which is more
than can be said for the other cards. However, you
don't run this card for the stats. You run this card
for both its characteristic: Name: Sasori, and for
First off, let's address its effect. Sasori has a
very Konohamaru like effect, stating that whenever
your opponent wins BR's, you instead look at those
cards, and can move any puppets in those cards to
your hand. This is an awesome effect. While it is
not as universal as Konohamaru's effect in regards
to missions, in a Puppet deck, it is amazing. With
Kankuro (Tactician) looking like he has a permanent
spot on the Rogue list (rightfully so), searching
out puppets is not as consistent as before. Instead,
drawing puppets is needed to fuel things such as
ebizo putting them into play, or simply deploying
them. Basically, read my review on Konohamaru, and
the same reasons that make that card awesome apply
to this card, except this card only works in a
The second effect just makes sure no one can drop
Sasori jutsus on turn 0, which would be crazy.
Now, the reason I said the characteristic "Name:
Sasori" is important has to do with the fact that
the Third Kazekage can only be put in play while you
have Sasori in play. Say you drop this card on turn
0, and then drop kankuro trick on turn 1. They kill
your kankuro, which then allows you to search for a
third kazekage, and deploy it (because sasori is in
play). Then, you can use substitute on the third
kazekage (you don't really have to but just saying),
and get the fourth kazekage, essentially ending the
game on turn 1-2! You don't even have to use kankuro
trick. Ebizo works. Kankuro rushing works. There are
a few jutsus that work. Just test and see!
Constructed (puppets): 4/5 <--- Stats aren't as
good as others for a 0 drop simply because most
other staple one's have combats of 3. Also, the
effect is not as universal as konohamaru's. However,
it is still a great card, and essentially a staple
Limited: 1/5 <---- I don't think there are any
puppets in this set... so yeah. He is just a 2/0,
2/0 vanilla 0 drop in that case.
when i see this card i was surprise for the
effect looking your opponents BR and if theres any
puppet put it in your hand and then move the rest to
the BR zone, I was impress if you use sakura(adp)
with this card it will be a good combo knowing what
cards are give to your opponent and if you have in
your hand puppets better, the second effect thank
good cannot use jutsu req. sasori
i see it fair because thers a couple of jutsu req.
sasori they are kinda broken but its ok.
its combat are good 2/0 in healthy and injure plus
having MANIPULATION thats another plus.
limited:2/5 theres no puppets in this set
constructed:4/5 like i say before with sakura this
card its pimp
art:?????/5 can someone adopt me please
hi everybody lets review another card for this
its the blonde from the akatsuki
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