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Stealing Chakra


Review Date: August 6, 2009

Average Card Rating

Constructed: 3.50
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Stealing Chakra

Today's card is one for the Sound Deck, since the only requirement for this Jutsu is for the user to be a Sound Ninja. It allows you to negate and move to the hand a Jutsu being played. Simple enough. Then comes the fun part: you can discard up to X Chakras from your opponen'ts Chakra Area. In this card, X = the entrance cost of the Ninja using this Jutsu. So, let's say Orochimaru (a regular turn 6 Orochi) uses this card. You can discard up to six chakras. Sweet, huh? If you're lucky to draft Sound Ninjas in limited, this card could see some use. In constructed, it's that good.


Limited: 2/5
Constructed: 3/5
Art: Emo under fire.../5

Matthew Low Thursday 8/6 - Stealing Chakra - Water - Jutsu

It's a powercreeped Hidden Mist! Water has been lacking on the direct negation, so this one is one to consider. With a bevy of options to use it like the Sound 4 to the Misumi to Yoroi to Orochimaru, the requirements shouldn't be a huge deal. Unless, of course, you plan to curve Anko to Kabuto [Database] (which isn't a bad play anyway).

It pretty much does the same and then some, adding some chakra drain equal to the user's entrance cost to deny using the jutsu again. You'll likely want this late game anyway, so one of these can drain all chakra. If you're running a bunch of Sound Ninja and need negation, Stealing Chakra seems like a good Water option.

Constructed: 3.5 out of 5.0 (Good negation for Water.)
Limited: 1.5 out of 5.0 (Seems unnecessary.)
StormVyper Zera Stealing Chakra

Water is littered with playable Sound ninja that can be used to fill this card's requirements. Even Manda can rip this card. Bouncing the card back into your opponent's hand is kinda lame, but it doesn't matter at all seeing as this card can easily sap the rest of your opponent's chakra for free. They pay the jutsu cost for their card, and you can simply bounce it back, and eat the rest of their chakra to keep them from reusing it or anything else. Your Orochimaru could use this and burn up 6 from your opponent, on top of what they played for their jutsu. Wrecked. This is the all-around negation card Water has been looking for.

Limited: 4/5
Constructed: 4/5
~StormVyper Zera



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