Pojo's Naruto Card of the Day
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based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Welcome to another week of reviews, Naruto fans.
Today's card is a new version of Ino. This version
allows for some deck cycling. When she's put in play
you can (if you want) reveal the top two cards in
your deck. If there's at least one Ninja there, you
can put one of those Ninjas in your hand, return the
other card and shuffle your deck. If not, you can
simply return those cards to either the top or the
bottom of the deck. That's a pretty sweet effect if
you ask me. On top of that she's got 3 support at
turn 2, which is good (but can become better with
growth). In limited she could help, as well in
constructed. Try it and see.
N-595 Ino Yamanaka-Pressing
I'm slowly starting to try to branch out, so I'm
checking out all those crazy web sites the kids are
talking about...N. Jolly of the Future!
Today's card is an awesome one, and it fits the
timeline, unlike the other great Ino we got this
set. Let's check her stats: T2, 1/3 1/1 with Leaf,
Female, Chunin, Mental Power:1, Crowth, and Medical.
That's quite a rap sheet, but probably the most
important of those qualifiers is "Medical". That
right there gave the Medical deck another great
ninja to finish off it's line up as well as giving
Earth a great T2 to play if you're not running
Shikamaru: Unwillingness, or even if you are. It has
good stats for it's turn, and it's effect makes it
When this ninja comes into play, reveal the top two
cards of your deck. If one or more of them is a
ninja, place one of them in your hand and shuffle
your deck. If not, place the cards on the top or
bottom of your deck. Playing this card extensively,
I've only not hit a ninja once, and even then, being
able to pick to not draw the next two cards was
worth playing her. Even better, it's a come into
play effect, which means you can Growth her into
play and get it again, making her an awesome drop
for turn two. She's highly splashable, as a card
that instantly replaces itself is popular in any
deck. I myself love putting her in Fire, as Fire
doesn't really have a T2 on color and her ability is
just awesome, not to mention being an LAR charge.
In closing, this is one of the better cards to come
out of the best set in the game since Eternal
Rivalry. I'd play it in any deck where you have room
or are just looking for a decent T2.
Limited:4.75/5 Even better as a great supporter
Art:She doesn't look happy about something...I bet
it was Choji, he's always messing things up.../5
Ino Yamanaka [Pressing]
First off, I'm not a fan of her stats, more
specifically, her Injured stats; seems like that
Combat should've been cut to give her 2 Support. But
I digress, she's got a decent effect, though it's
pretty straightforward. Sifting through the top 2
cards for a ninja to grab is decent, and a miss
doesn't leave you with a bitter taste, as you could
just throw the potentially useless card(s) to the
bottom of the deck where it can't get in your way.
She's a decent card, but there's no serious allure
to play her IMO.
Another day, another card and this time, it's
everyone's favorite naval-exposing kunoichi of
This card is just flat out, amazing! It covers many
aspects of what we want from a card!
Excellent support for turn 2
Mini-Bingo Book put in play effect for great
There is just nothing to complain about this card!
It's just a solid turn 2 support ninja with stats
and an effect that can go in any deck! If you're
using her for Earth or Medical decks, you're looking
at a must-have, friend! If it wasn't for another
ninja we'll be previewing this week, I'd be wanting
to see her in almost every deck this game has, but I
Art: I'm ready for my close-up now, Mr Nara /5
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