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Surprise Training


Review Date: August 20, 2009

Average Card Rating

Constructed: 2.00
Limited: 1.75

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Surprise Training

Now this is one mission that I like from this set. Why? If your opponent just deployed a Ninja this turn, you get to do the same (as long as that Ninja is of the same turn cost or less). It's a good counter mission for Lightning, but remember: the Ninja has to be of the same turn cost as the one deployed by your opponent, and this doesn't cover platooning or growth.


Limited: 3/5
Constructed: 4/5
Art: As manly as he gets.../5

N. Jolly
M-488 Suprise Training

Hello again, pojo and friends. It's kind of hard for me to get into this week, as I'm not a big Sai or Lightning fan...

Today we've got Suprise Training, a counter mission that allows you to deploy during your opponent's turn. This card pretty much burns 3 cards out of your hand during your opponent's turn. Other than using it to hit a way better Reunion, I don't see a good reason to run this.

Constructed:1/5 Not good, not going to see play
Limited:1/5 See above
Art:Sai, fight for your life!/5
StormVyper Zera Surprise Training

I was good until I read the word "deploy". This basically allows you an extra ninja in play, however, doing so tanks you hand. You're dropping 2 cards for this, plus 1 for the Ninja you deploy (2 if the ninja has a Hand Cost). It's not worth it.

Limited: 1/5
Constructed: 1/5
~StormVyper Zera



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