The young version of Jiraiya packs
a few things, some of them quite nice. First, the
effect. Victory or Outstanding Victory equals hand
control (which in this game is quite good). Second,
he has growth, which means that if you play him
right you don't have to deal with the bad part of
this card... the 2 hand cost! In limited this card
is good, but drafting enough lightning cards is the
Art: Not so pervy.../5
Jiraiya [Eccentric Man of the
Wow. This card is such a beast.
Once this card gets going, itʼs almost impossible to
stop. I mean looking at your opponents hand and
choosing a card to discard is massive and almost
impossible to recover from. He gets it whether he
wins an Outstanding BR or an Outstanding Victory, so
you canʼt chump block or let it through without
But letʼs talk about downsides.
The hand cost of 2 will make you cringe. This limits
what decks can use this card. Also lightning lacks
removal and negation jutsu. But this card can combo
very well with a Shonen Jump promo card known as In
Awe of the Legends. When you play this mission, if
you have a Sannin, your opponent cannot use missions
or jutsus for 2 turns. Combo this with Jiraiya and
Shadow Clone Jutsu and thatʼs pretty much game.
This card has massive
potential. Itʼs tricky to make a deck that can use
him effectively since lightning has more early game
aggression but this card has massive potential.
Jiraiya [Eccentric Man of the
This entire week we
will be continuing to look at Lineage of the
Legends, the newest set of Naruto that released
August 29th. Today, we will be looking at Jiraiya
[Eccentric Man of the Village], which is unlike any
of the other Sannin that are out there.
Jiraiya is a Leaf Ninja
with Sannin, Male, and Growth characteristics. He is
also a turn 5 Ninja of the Lightning element, which
opens a lot of doors.
Lightning does not have a solid 5
slot Ninja, and with Jiraiya, I believe he could be
that missing threat Lightning now has. The only
downside of Jiraiya being a turn 5 is the 2
Lightning hand cost in order for him to come into
play. Continuing forward, his effect states:
When this Ninjas team wins an Outstand
Victory or Outstanding Battle Reward, look at all
the cards in your opponent’s hand and discard 1.
Jiraiya is a 7/2 power in himself, so your team by
turn 5 should be able to easily get an outstanding
victory or battle reward assuming your opponent does
not block them. The effect is really solid as it
allows you to see what your opponent is up to, and
it allows you to discard a card that you would not
want them to have, a very solid and deadly effect.
His effect is not valid, which is ok, I suppose. His
injured stats are respectable as well with 5/2.
Something interesting is that he has Growth as he
was still young Ninja much like a lot of the
youngsters in Naruto that have Growth. It’s
definitely an interesting thing, but I wouldn’t
recommend tossing a lot of Jiraiya’s in the deck,
just so you can Growth them, it would end up hurting
your curve more than likely.
As far as the Lightning
element is concerned, Jiraiya does help them a lot
as it solidifies a 5 slot for them. However, they
are by no means able to compete at a Mono level yet.
You will probably have to playing Lightning/X in
order to be successful. The only real support
Lightning got from this set is the new Fourth Hokage
and Jiraiya. The new tin Naruto as helps them out to
a degree as well.
Overall, Jiraiya is a
really solid card if you’re seriously dedicated to
playing Lightning as with his 2 hand cost, it could
be quite painful for your hand advantage, which is
key against decks like Over 9000. In limited, he is
a powerhouse assuming you have enough Lightning
cards in your deck in order to deploy him.
Limited: 3.5/5 [Hand Cost hurts