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Water Style: Furious Current Jutsu


Review Date: 09.29.08

Average Card Rating

Constructed: 4.50
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

4th Place at
Sannin 2008

2008 Sand
Village Kage
Water Style: Furious Current Jutsu

This is a great card for water. Pay 2 chakra to remove your opponentʼs 1 drop or 0 drop (You must have an X value of at least 1). You can combo this with bingo book and gain field advantage. Then majorly pressure your opponent as they try to play catch up. Definitely run Shikamaru [US formation] since he makes your opponentʼs head ninja a 0 drop. This card canʼt even be gigantic fanned.

Make sure you have ways of generating early game chakra if you use this card. You want this card to go off on turn 1 or 2. I would have to say that having an early game removal jutsu that has no user requirement is pretty broken.

Rating: 4.5/5

The First Hokage
Water Style: Furious Current Jutsu

This week, we will be all over the place in terms of reviewing cards, which will be nice. We will even be reviewing the new Kiba and Akamaru from
Approaching Wind this week.

Water Style: FCJ is a Water Jutsu that can be used by anyone. The effect is really nice if you can get it off early game. Only costing 1 chakra against a turn 0 ninja to move it to the bottom of the deck is really nasty since it costs 1 Water and X, where is X is the turn cost of the ninja. So for example if it was a turn 2 ninja, it would cost 3 Water Chakra and so forth. This card is a beast in a Mono Water deck and can kill a lot of deck’s curves during the early game and especially wrecks tempo/Naruto Vs. Sasuke decks when you pull it off. I almost consider this card a staple in Mono Water. And the advantage of this card is that there is no user requirement like with Water Style: Giant Vortex Jutsu. It’s a really solid card overall. In limited, it could see some action as well.

Constructed: 4.5/5
Limited: 2.5/5
Art: 3/5


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