Orochimaru [Lurking Evil]
This card is freaking insane.
The water version of Baki. But the difference
between Baki and this card is that this card
actually has good stats. With 4 support, itʼs easy
to send a team with this card out to battle and beat
up your opponent. The downside is the hand cost of 2
and the fact that you need specifically an
Outstanding BR or Outstanding Victory. Itʼs a little
bit harder to get a Oro-lock started but once it
starts, thereʼs no stopping it. Water has great
support so try to make a good deck for this card.
Orochimaru [Lurking Evil]
This entire week we will be
continuing to look at Lineage of the Legends, the
newest set of Naruto that released August 29th.
Today, we will be looking at Orochimaru [Lurking
Evil], which is unlike any of the other Sannin that
are out there.
Orochimaru is a leaf Ninja with Sannin, Male,
Growth, and 3 Mental Power characteristics. In
addition, he is a turn 5 Ninja with 2 hand cost,
which is new like with all the Sannin in this set.
He is the usual water characteristic and adds
another threat to Water’s arsenal of turn 5 ninjas.
His effect reads:
this ninjas team wins an outstanding victory or
battle reward, then it gains the following effect:
At the end of this turn, if this ninja is in your
village, select 1 ninja with the lowest entrance
cost in your opponent’s village and discard it. He’s
basically a form of Baki on steroids for Water.
His effect should give you field advantage
most of the time when he is sent out to battle and
it limits your opponents chump blockers they can use
against you. It’s a pretty good effect overall. His
typical 6/4 Power healthy is really solid and his
injured stats are a little weaker than the normal
turn 6 Orochimarus, but it’s still solid at a 5/2.
Like Jiraiya and Tsunade, he has Growth as I said in
my review of Jiraiya, I wouldn’t recommend killing
your curve just so you can Growth your Orochimaru.
It’s nice, but his stats without growth are still
Water got a lot of support in this set, more
so than Lightning, which could propel them up into
the top decks and could rival Over 9000 in
tournament play. As far as where Orochimaru fits in
water, it’s hard to say because Water has a huge
array of turn 5’s including: Kabuto, Raiga, Kisame,
Zabuza, and now Orochimaru as the main ones. I am
not sure if I would take Orochimaru over some of the
other, I suppose it depends on what kind of Mono
Water deck you are going to be running. Chakra
Control would be running Raiga and Kisame more than
likely. However, if you do run Orochimaru, it allows
you to free up space for your turn 6 Second Hokage.
Water can definitely be played as a Mono deck, and
it is probably more suited to be one. It can be
splashed into Water/X, but I think Water by itself
is the best way to go.
Overall, Orochimaru adds more
versatility to water’s onslaught of turn 5 Ninjas
and with 4 support, it could be hard to pass him up.
He is also still a leaf ninja, which opens him up to
new things as well. In limited like with Jiraiya,
the 2 hand cost hurts his playability, but once he
hits the field, he is a powerhouse.