Pojo's Naruto Card of the Day
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based on a 1 to 5 scale.
1 being the worst.
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5 is the highest rating.
Welcome to another week of Reviews, Naruto Fans.
Today's card is Origin of the Legend, a card that
has seen play since it came out thanks to the new
Sannin cards that came out in Set 10. Making their
hand cost equal to 0 is good, and giving them growth
is great as well. This works well with the young
Sannin cards since their hand cost is 2, plus any
other Sannin as well. Even though this works for two
turns only it can still help a lot. Try it and see.
Art: Hey, Orochimaru's not so creepy!/5
Kazekage 4th Place
Origin of Legend
We start this week with a mission that makes
deploying Sannins a breeze. If you use this card,
itʼs best to capitalize on the mission's effect and
deploy 2 Sannins. Turn 5 deploy Jiraiya and turn 6,
deploy Orochimaru. Now thatʼs a pretty scary team
right there. But room for missions is already tight
as it is. And the mission itself doesn't provide
hand or field advantage. I could be wrong but to me,
this mission doesn't seem that great.
well...lets get right to this...origin of the legend
is a three turn mission, obviously, that lets you
play any sannin without a hand cost and gives them
growth on top of that...now this is a good card if
you choose to run the young versions of the sannin,
because it lets you play them without a hand
cost...or does it? this card is only a boost if you
really want to growth your sannin in normal decks,
or if you run more than just one sannin by making
the hand cost easier to bear...
limited 1/5 regardless of whether or not you get a
sannin to play with it
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