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Flying into the New Era


Review Date: 10.24.08

Average Card Rating

Constructed: 2.75
Limited: 2.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Flying into the New Era

This card is pretty good when you think about it. Sometimes, you have that one Ninja you want to deploy at the moment, but you can't since it's a turn too early. This card can help. It's also a Counter Permanent, so you get to activate it during your opponent's turn, and then you start moving up when your opponent's done. Try it and see.


Limited: 2/5
Constructed: 3/5
Art: Kinda looks like she's doing a political speech or something... 0.o/5


M-315: Flying Into the New Era (FITNE)


Hello, again. Today's card is a very interesting little mission which I feel may need a bit of explanation concerning the good old Turn Marker.


Flying Into the New Era is a Turn-3 Wind counter permanent mission which reads the following:

You move the turn marker at the beginning of your turn instead of the end of your turn.


Now, what does this mean in layman's terms? This means that you get to do everything a full TWO turns before your opponent, if you went first. Or, 1 full turn before your opponent, if they went first.

Let's give an example, you've reached the end of Turn 2. So, naturally, your turn marker goes up to Turn 3 at the end of your turn. Then, during your opponent's Mission Phase, you play FITNE (since your Turn Marker reads Turn 3). Then, when it comes back to being your turn (before you draw your card), your turn marker proceeds to turn 4! This now means that you qualify to play any card that is Turn 4 or lower!

Essentially, this could mean that you are getting to play some very powerful cards long before your opponent can do anything about them. Play Gaara and wipe the floor while your opponent is still on turn 3. Play Raiga a whole 2 turns sooner. Get out those Turn 8-9 Ninjas long before your opponent would normally expect them. Yes, it is all possible with FITNE.

The other cool thing is that it is a Counter mission which means it can scoot around Hayate. The Permanent characteristic means that this thing will stay out until your opponent can get rid of it or the game ends.


Now, is this card worth a slot (or 2 or 3) in your deck? Unfortunately, this card is probably just a tad shy of seeing competitive play. Why? Because we already have Konohamaru [Hokage's Grandson] who most people would find much easier to splash into a deck to get out your Jonin (or higher ranked) Ninjas earlier. Plus, it does take a little extra planning to abuse the effect of Flying into the New Era effectively.

Again, with the 40-card decks, this is a card which will not likely see play since the mission slots in a Wind/* deck are often given to drawing or searching--or even that good old Unfading Affection mission card. However, with 50 cards to work with, this card may start to shine since working 1-2 turns ahead of your opponent might give you an edge and your opponent being able to get rid of it will be less of a threat.

All I can say is try it and see.


I will publicly give props to anyone who can come up with a decent deck based around abusing this card.


Constructed: 2.5/5 (It is decent but overshadowed by Konohamaru.)


Limited: 2/5 (There are some heavy hitters in Lineage but not too many Wind cards to work with.)


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