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Triagrams 128 Palms
Another version of Neji's lethal Jutsu. This one
implies a bit of chance though. You have to flip a
coin 4 times and for every head result you give one
damage to any of the opposing Ninjas. If played
right, this can be a disaster for your opponent (you
do the math). Try it and see.
Art: Is he gonna do a flip? LOL/5
Kazekage 4th Place
8 Trigrams 128 Palms
This card is an awesome addition to the Byakugan
archetype. This archetype has never surfaced as a
top tier deck due to the lack of support from
Bandai. But this new jutsu is a step in the right
direction. Itʼs rather chancy but itʼs well worth
First off, the cost is very nice. Itʼs easy to pay
and cannot be gigantic fanned. Requirements are
decent. We have Neji, Hizashi, Hiashi, and the
Hiashi/Hanabi platoon as ninjas that can be the user
of this card. Granted, we need better Hizashis and
Hiashis, but the requirements make it so that this
jutsu can be consistently played.
Now for the effect. Iʼd like to think of this card
as an automatic 1 damage since there is a 93.75% of
flipping at least 1 heads. But most people would
prefer flipping at least 2 heads. Flipping 2 heads
allows you to negate jutsus via removal of a ninja.
And the odds of doing so are 68.75%. So most of the
time, youʼll have two damages to fire at your
opponent, and almost all the time, you can do at
least 1 damage. This effect is also flexible. If you
flip 2 heads, you can either discard a ninja or
spread the damage to the back ninjas and try to
score an outstanding victory.
Obvious combos are using effects that allow you to
re-flip a bad flip or automatically flip heads.
Byakugan decks still need a bit of help but I am
liking this new jutsu and hope to run it when this
archetype gets a little bit more support. All
percentages in this review are 100% correct.
8 Trigrams 128 Palms
Continuing on with Approaching Wind, we take a look
at 8 Trigrams 128 Palms.
The Jutsu requires Ninja Hyuuga or Byakugan and a
Ninja of turn 4 or higher.
The effect says flip 4 coins, for each head give 1
damage to the target. The targets are the team you
are battling against. The Jutsu costs 1 earth and 2
of any chakra. I personally don't like the Jutsu. I
hate relying on luck to do damage, I'd much rather
play something that has a solid effect without
relying on luck whatsoever. I like the concept, I
just wish it did not have to do with a coin flip.
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