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Zaku Abumi
[Absorption of the Damage] 


Review Date: 05.08.08

Average Card Rating

Constructed: 4.00
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Zaku Abumi

This is a good choice for Sound decks. He's kind of an Iruka [Scapegoat] for that kind of deck. He reduces one damage given to the head Ninja (but only from Jutsus and Ninja effects controlled by your opponent), which has to be a Sound Ninja (in case you're wondering, if there ever make a Sound/X platoon, that platoon is not protected by this effect). He's good for Sound decks, but not much in others. I don't suggest using him in a deck with not that many Sound Ninjas. He's a great choice for a side-deck if your're running a Sound Deck too. Try it and see.


Limited: 3/5

Constructed: 4/5

Art: Not impressed/5


N-US057 Zaku Abumi

2/1 1/0 on a turn one and a non-valid effect.  lets look at his effect, if his head ninja is a sound ninja only, he can reduce the damage to that head ninja by one from any source. unfortunately his stats scream head ninja, yet his effect requires him to be a back ninja.  if his effect worked on any head ninja he would be far more playable. His effect means he is only useful in a sound deck only, but he seems useless anywhere

constructed:4/5 in a sound deck, but 1/5 anywhere else
limited:2/5 there are better 1 turns out there, but if you pull him you might as well use him


Zaku Abumi(Absorption of the Damage).  To be honest, there haven't been any good Zakus until now, and even this one is likely to be overlooked.  He's a turn 1 with meh stats, 2/1,1/0, and a non-valid effect, as well as no growth.  However, the effect is somewhat decent.  When he's a back ninja with a Sound only head ninja, you can reduce damage to that head ninja from a justu or ninja effect by 1.  First off, it doesn't stop damage by showdown, which hurts.  However, there are currently many ninjas/jutsus being played that do damage, so this isn't too bad.  They'll likely target him first to stop the effect, since he isn't valid, but he only has 1 support, so team power won't change much, and he'll have already served his purpose in reducing/(indirectly) redirecting damage meant for an important sound head ninja.  These could include any of the Sound 5 state 2, since they're effects are not valid.  He obviously only belongs in a Sound deck, but he might be of some use there, although there might be better choices.  Try him out in a sound deck to protect those Kimimaros, Jirobos, etc. that you have as an important head ninja.
Constructed:3.5/5(sound deck only)

Limited:3/5(early turn ninja with okay stats.  Effect might help, since all of the sound five state 2 ninjas are in the same set, as well as a new Dosu.)


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