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Rock Lee [The Fifth Gate Opened]


Review Date: 05.07.08

Average Card Rating

Constructed: 2.90
Limited: 3.67

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Rock Lee 

[The Fifth Gate Opened] is another good version of Rock Lee. He can reach 6/0 in five turns, but then he goes bye-bye. >.< He's a turn-0, which makes him a good choice in limited format. He's also good for Taijutsu/Lightning decks, though there are better Lee's for those decks (Broke and Drunk come to mind... wait... WHUT?!). All I can say about this Lee is that he's good, though not the best. Still, give him a shot. He can help you out.


 Limited: 4/5 (due to shortage of turn-0's in this format)

Constructed: 3/5

Art: Smack!/5


N-US063 Rock Lee

1/0 0/0 and growth. rather low stats for a rock lee at turn 0 but his effect may make up for it. His valid effect puts a gate coin on him every turn that symbolizes +1/+0 and kills him at 5 coins.  Of course his effect is what gives his coins an effect so negating him would reduce his attack, same goes for growthing him although the coins would stay. it also looks like growthing him into another copy of himself would restart his stats.  All i can see for him is as an early turn beatstick that will grow as the turns go on. I wouldn't suggest using him over one such as beserk or shogi match, due to their 3/0 stats merely one turn later



Rock Lee(The Fifth Gate Opened.). 

One of few turn 0 Rock Lees, and this one has potential.  It has crappy 1/0,0/0 stats, however it has the effect of valid: at the beginning of your turn place a gate coin on this ninja.  This ninja gets +1/+0 for each gate coin on this ninja.  At the end of the turn that a fifth gate coin was place on this ninja discard this ninja.  So, that means that if you play this Rock Lee on turn 0, he'll have combat equal to the turn count +1 if healthy.  For turn 0 he's a 1, turn 1 he's a 2, turn 2 he's a 3, etc.  Also, he has growth, which can make him even stronger.  Besides that, his effect is valid, so even if he gets injured he'll still continue to get stronger.  The main problem is that he'll eventually die, starting out he isn't very strong, and the main weakness is that he gives the gate coins an effect once their in play, unlike growth coins which automatically do their thing.  So, Shikamaru will make this guy a 1/0,0/0 no matter how many gate coins he has.  However, if your opponent doesn't get Shikamaru, this Rock Lee can be a force to be reckoned with, starting around turn 2/3(especially if you growth him).

Constructed:3.5/5(Maybe add a little more if you're looking for good turn 0s for a Lightning deck.)
Limited:4/5(He's turn 0, and he'll get stronger as the game goes on, yes please.)


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