based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
[The Fifth Gate Opened] is another good version
of Rock Lee. He can reach 6/0 in five turns, but
then he goes bye-bye. >.< He's a turn-0, which makes
him a good choice in limited format. He's also good
for Taijutsu/Lightning decks, though there are
better Lee's for those decks (Broke and Drunk come
to mind... wait... WHUT?!). All I can say about this
Lee is that he's good, though not the best. Still,
give him a shot. He can help you out.
Limited: 4/5 (due to shortage of turn-0's in this
N-US063 Rock Lee
1/0 0/0 and growth. rather low stats for a rock lee
at turn 0 but his effect may make up for it. His
valid effect puts a gate coin on him every turn that
symbolizes +1/+0 and kills him at 5 coins. Of
course his effect is what gives his coins an effect
so negating him would reduce his attack, same goes
for growthing him although the coins would stay. it
also looks like growthing him into another copy of
himself would restart his stats. All i can see for
him is as an early turn beatstick that will grow as
the turns go on. I wouldn't suggest using him over
one such as beserk or shogi match, due to their 3/0
stats merely one turn later
Rock Lee(The Fifth Gate Opened.).
One of few turn 0 Rock Lees, and this one has
potential. It has crappy 1/0,0/0 stats,
however it has the effect of valid: at the beginning
of your turn place a gate coin on this ninja.
This ninja gets +1/+0 for each gate coin on this
ninja. At the end of the turn that a fifth
gate coin was place on this ninja discard this
ninja. So, that means that if you play this
Rock Lee on turn 0, he'll have combat equal to the
turn count +1 if healthy. For turn 0 he's a 1,
turn 1 he's a 2, turn 2 he's a 3, etc. Also,
he has growth, which can make him even stronger.
Besides that, his effect is valid, so even if he
gets injured he'll still continue to get stronger.
The main problem is that he'll eventually die,
starting out he isn't very strong, and the main
weakness is that he gives the gate coins an effect
once their in play, unlike growth coins which
automatically do their thing. So, Shikamaru
will make this guy a 1/0,0/0 no matter how many gate
coins he has. However, if your opponent
doesn't get Shikamaru, this Rock Lee can be a force
to be reckoned with, starting around turn
2/3(especially if you growth him).
Constructed:3.5/5(Maybe add a little more if you're
looking for good turn 0s for a Lightning deck.)
Limited:4/5(He's turn 0, and he'll get stronger as
the game goes on, yes please.)
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