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 The End of the Demon


Review Date: 05.xx.08

Average Card Rating

Constructed: 3.67
Limited: 3.33

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

The End of the Demon

This is one mission Mono-Water just loves. Let's say you got a whole lot of Ninjas (including a Water one with a high rank). Your opponent's got one pesky Ninja or Client out and you wanna get rid of it (like a Drug Coin Tsunade). With this card you'll be able to get that obstacle out of the way at the price of your Chunin-or-higher Water Ninja. Maybe it's an injured Ninja that won't be doing much in battle (like a Demon Brother). This is one card that can help in that situation, or any for that matter.


Limited: 4/5 (if you can pull out enough Water Ninjas with rank)
Constructed: 4/5
Art: Yup, pretty demonic/5


The End of the Demon. 

Back when this card first came out, it was one of the most valued and played cards out there, since then its seen less play.  The main reason likely being that you have to use up 2 cards in hand(Demon and the cost), and then give up a ninja.  However, in the right deck this card works wonders.  It obviously only belongs in Mono-water, and should not go into Sound decks, since no Sound ninjas besides Kabuto and Orochimaru are Chunin or higher rank.  In a deck that uses Meizu and Gozu, or Suien, this card can work nicely to kill off that really troublesome ninja your opponent has.  Even if you have an injured Aoi, Kabuto, Kisame, Zabuza, 2nd Hokage, or Orochimaru, this card could provide you with a way to turn that semi-useless ninja into a weapon to kill your opponent's strongest or most troublesome ninja.

Constructed:4/5(Only in a deck that can use it effectively)
Limited:2/5(hard to have the card to pay the cost, and have a Chunin+ water ninja.)

the end of the demon

a four turn water mission, allows you to discard any water chuunin or higher to discard any single ninja or client your opponent controls.  now, this card does have quite some power but it is too sacrificial for my liking,  you drop two cards from your hand, and one of your ninjas in order to kill one ninja... although you can always drop one of your injured ninja, honestly if you are willing to give up that much, then run it, otherwise you don't need it

constructed  3/5 if you are willing to pay that much, otherwise 1/5
limited 4/5 if you pull a couple of chuunin or higher, otherwise it is 1/5, only because i can't give it 0



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