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[Wind Pressure]


Review Date: 03.04.08

Average Card Rating

Constructed: 3.50
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Temari [Wind Pressure]

Today's card is the newest version of Temari. Right off the bat, she's got some great stats for a Genin. Sure, she's a turn-3, but she's still pretty good. When she's put in play, you can look at your opponent's hand, and if there's a mission you can discard it. Now, this can be pretty good in Limited, when there's a lot of missions going around. In constructed, you don't have to worry THAT much about missions unless you're playing a Power of Youth deck or something like that. She's a good sideboard material in that case, but in a Wind deck she can be good too. Try it and see.


Limited: 3/5
Constructed: 4/5
Art: Hey, it's Temari.../5

Mark Howard

And NOW we review the new Temari. She’s just like Kurenai, but she comes out a turn earlier, kills a mission, but has crap injured stats. For some reason I can’t put a price on this version of Temari, but I know she wasn’t meant to be used alone. She works wonders when you use Wind Scythe Temari and Lord of the Land of Wind. A Turn 3 5/4? It’s like Double Headed Wolf (with crap for injured stats).

Something like 3/5
Wyatt Temari N-270.  Just like with Naruto, Sasuke, Kankuro, and Gaara, Temari got an upgrade this set.  She is now a turn 3 ninja with 4/3,0/1 stats.  Pretty good, although the injured stats suck.  Anyway, she still has 1 mental power, and no growth.  Her effect is like the earlier Temari(Wind Scythe), except this one targets missions, and discards one of them, instead of placing it in the chakra area.  Now, this Temari has its ups and downs.  People might prefer to run the earlier versions of Temari, since she is a good early ninja.  Also, missions are usually not as much of a threat as Jutsus, but this at least has side deck potential.

Constructed:3.5/5(Good support, 1 mental, decent effect, but Hayate DaP's is better)
Limited:3.5/5(Good combat and support, effect probably won't matter much beyond getting rid of a needed element.)


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