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Sand Tomb


Review Date: 03.27.08

Average Card Rating

Constructed: 3.75
Limited: 1.17

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Sand Tomb

Today's card is reminiscent of the Third's (APW) effect. Again, this card requires a Turn 4 or more Gaara or Shukaku (since it needs to be a turn 4 or more). Simply put, you select one Ninja (ANY Ninja) and send it to the bottom of the deck. Got a pesky opposing Ninja? Move it down! But, it also works on your own Ninjas. Now, the effect's good, but not as good as "discard". Still, for two Wind, it's pretty good.


Limited: 1/5 (needs Gaara)
Constructed: 2/5 (Sand deck)
Art: What's going on?!/5

Alucard of the Abyss

Today we continue our week of Gaara's Jutsu from Battle of Destiny and we get to my favorite, and probably the best of Gaara's Jutsu from BoD. Today we get to Sand Tomb.

First off is the cost, it's two Wind Chakra. Not real hard for a Wind deck to come up with and just reasonable enough for it's effect. It's got requirements of "Sand Combat Attribute + Turn Count 4 or higher" which means that it can be played by a few select Gaara and Shukaku. Now the effect, is quite an awesome one. You target one Ninja, it doesn't have to in battle or even on your opponent's side of the field, and return it to the bottom of it's original owner's deck. Look familair? Well it should because it's basically Wind's answer to 8 Trigrams. Now where this card really shines is in a deck with [Immense Power] Gaara. The deck has been dubbed "Over 9000" and has shown success in recent tournaments and Sand Tomb has been a major part of that. There aren't a whole lot of flaws with the card, the cost is balanced for the effect so that's not a downside. The card does however have one downfall and it's something that all the "Turn 4 or higher" requirement Jutsu share. The abililty to play it is negated by Shikamaru [US Formation]. Shikamaru makes Gaara, or any other user, a turn 0 making it not fulfill the requirements for the Jutsu. That is a downfall because Shikamaru is a staple in the current Metagame, but it's not a big enough to warrant not playing at least 2 if you play an Over 9000 deck.

In Limited you'd best pass this up. Like I said about Sand Tsunami earlier, not only will you have to pull a user for it, but also enough Wind to be able to pay the cost.

The art I really like on this card. It's one of the best looking Gaara related cards out there and looks awesome in foil as well.

Constructed: 4/5 (In Over 9000 or any version of Immense Power)
Limited: 1/5 (bad here)
Art: 4/5 (I like it)

Tomorrow we get to the last card of Gaara week and it's the only Super Rare of the week. It's also supposed to be Gaara's Ultimate Defense. Check back to see if it lives up to it's name.

Ünderbheit Henchman

Sand Tomb J-270

Probably the best Gaara Jutsu out right now, today we review Sand Tomb. It's the pillar of "Over 9000"
decks and has bumped them to top tier.

It's effect is better than 8 trigram and it can be searched for during the battle with Gaara [Immense Power]. If you're running turn 4 Gaara in your deck chances are this is going to be your Jutsu of choice, and if it's not you had better prepare to defend against it.

Constructed: 4.5/5
Limited: 1.5/5
-Underbheit Henchman
MeGaMaRiK Welcome Pojoers! Today's CotD is Sand Tomb, one of my favorite cards.

Being Gaara week, this card is pretty much the best of them all. Return any ninja on the field to the bottom of the deck - an improved trigrams, in some cases. Plus, running these in 3's with Gaara [Immense Power] is very helpful. Wind's Trigram.

However, obviously only a turn 4 or higher Gaara can use it. But why run a sand tomb if you don't play a turn 5 or higher Gaara? :P

Don't forget you can use this with Shukaku and Gaara [Possessed Mode].

Tomorrow we review the ultimate defense! Catch you all later

Limited: 1/5

Constructed: 4/5



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