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Sand Tsunami


Review Date: 03.26.08

Average Card Rating

Constructed: 3.50
Limited: 1.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Sand Tsunami

Continuing our Sand Jutsu week we have Sand Tsunami. Unlike yesterday's card, which any Sand-combat attribute Ninja can use, this has a turn cost requirement as well (4 or more). This means only the new Gaara, possessed Gaara, and Shukaku can use it. Now, on to the effect: this is a Silent Killing Jutsu for Sand decks. Note that it says "change to injured status" and not "give one damage". Still, this could help take out a whole team in one hit if played right. In fact, watch for tomorrow's card and you'll see what I mean.


Limited: 2/5 (must draft Gaara)
Constructed: 4/5 (Sand deck)
Art: WIPEOUT!!!/5

Alucard of the Abyss

Today we continue reviewing Gaara's Jutsu from Battle of Destiny. Today we get to Sand Tsunami.

First I will start with the cost. The cost of the card is one of the reasons you will rarely see more than 1 of this played in Gaara specific decks. 3 Wind is hard for even a Mono-Wind deck to generate. It's got a requirement of "Sand Combat Attribute + An Entrance Cost 4 or more". So this Jutsu can only be used by a few Gaara and Shukaku which also limits it's playability a bit but with [Immense Power] Gaara it's not too much of a problem. Now the effect is pretty good. You can choose one of your opponent's teams and change every Ninja in that team to Injured Status. The nice thing about this is that it can target any of your opponent's teams, they don't have to be battling against the user or even battling in general. As stated though the cost is quite heavy even for Mono-Wind and forget about using it in Wind/X builds as you will almost never have the Chakra for it. If you do use it tech 1 if you're using [Immense Power], if not pass it up.

In limited don't use this. Even if you manage to get a Gaara that can use it you still need to come up with 3 Wind Chakra. Pass it by.

The art is pretty plain, nothing special. There is also another thing I don't like about the card: the flavor text is very bland, it's simply the name of the Jutsu. Sand Shower is also like this. Looks like they ran out of cool flavor text to use.

Constructed: 3/5 (it's good but it really only gets play as a one-of tech)
Limited: 1/5 (ick, leave this in the extras)
Art: 2/5 (nothing too special, a wall of sand)

Tomorrow we continue reviewing Gaara's Jutsu from Battle of Destiny so be sure to come back to see which one we review.

Ünderbheit Henchman

Sand Tsunami J-268

Continuing on with the Gaara theme we have Sand Tsunami.
[+] Damage potential. Injuring an entire team is massive.
[+] Target is any Opponent's team so you aren't restricted to Ninjas you're battling against.

{-} High Cost. As a result decks using it will probably have to devote a fair amount of its cards to draw power if it doesn't already.
{-} Bleh Flavor Text :/
{-} Only Turn 4+ Gaara's can use this jutsu.
{-} Negation. This card is a possible target for Gigantic Fan, Sharingan Eye (Path), Hidden Mist Jutsu, Wind Scythe Jutsu (Coils), and several other commonly used jutsu. Best not to use the jutsu without an adequate counter.

For this card, the strength of the effect outweighs much of the negative aspects of the card.

Constructed: 3.5/5
Limited: 1.5/5

-Underbheit Henchman
Wyatt Hello Pojoers! Hope you all had a great St. Patricks day and Easter!

Today's Card of the Day is Sand Tsunami, one of Gaara's strongest Jutsu. Causing all ninjas in 1 of your opponent's teams to be injured can be critical. It's a situational card, but I've been able to use it in many situations to win the game.

I myself run a Gaara [Immense Power] deck, and run 1 of these. I tried 2, but I always got it too early. These have a great place in those decks, along with 3 Sand Tomb.

Limited: 1/5
Constructed: 3.5/5

Give this card a shot, some may like it, some may not.


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