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Dosu Kinuta [Targeted Prey]


Review Date: 03.19.08

Average Card Rating

Constructed: 2.75
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Dosu Kinuta [Targeted Prey]

Is this Dosu better than the first Dosu? Let's check: if this Dosu is sent out to attack as the head Ninja, right after the showdown, you can select one of the blocking head Ninjas (not the one who blocked this guy, any Ninja) and give it one damage. The previous Dosu could do that attacking or blocking, but it was only to the head Ninja he faced. If you can keep this Dosu healthy you may be able to do a lot of damage. Try it and see.


Limited: 3/5
Constructed: 2.5/5
Art: Uuuuhhh.../5

Alucard of the Abyss

Well after about a week long hiatus (due to Brawl coming out) I am back to doing reviews again. Today's card is a pretty good US only card from Battle of Destiny. Today we get to Dosu Kinuta [Targeted Prey].

As I usually do, I will go over his stats first. His stats are standard for Dosu, 1/1 Healthy and 1/0 injured. His stats are nothing big, especially for a Turn 1, but his effect is where he shines. Also, he is Sound and Genin. Now his effect is a pretty good one. When he is sent out to Attack as the Head Ninja you can select and give one damage to one of your opponent's Ninja that was sent out to block as a head Ninja during the turn. Now the first thing about this effect is that it's not negated by Shikamaru [US Formation]. That right there is a huge positive for his effect over the old Dosu's effect. It's good for early game damage but mid-late game he loses some usefulness, at least compared to the old Dosu [Sonic Impact] (henceforth SI). The downside of his effect is that he has to be Attacking and he has the be the Head Ninja, his stats are lackluster to be a reliable head Ninja. The positives though is that early game until they drop something that will be willing to take a hit you can score a couple Battle Rewards early game. Overall, a little better than the old Dosu SI but hard to find room in a deck in the 1 spot unless you're using Mono-Water and even then it's a stretch.

In Limited he is solid. His stats are still low for this format, but his effect is amazing here. Damage is a rarity in this format and generally anytime you can get a generic damage effect you take it. Here he can possibly score more Battle Rewards than he would in constucted and he has a bit more usefulness when late game rolls around. Should be something you choose for your deck in Limited.

Art, it's alright. It's better than [Sonic Impact] but [Sound Conduction] is still the best looking Dosu imo.

Constructed: 3/5 (decent here but hard to find room in this spot)
Limited: 4/5 (pretty good here)
Art: 3/5 (better than SI, but worse than [Sound Conduction])

Tomorrow we look at one of the new Neji from Battle of Destiny. Check tomorrow to find out which one.
Wyatt Dosu Kinuta(Targeted Prey).  Very similar to the old Dosu, but with a few key differences in the effect.  First of all, this effect only works when he is sent out to attack as the head ninja.  The old Dosu activated simply when his team battled against another team and he was the head ninja.  Also, this Dosu activates once he is sent out to attack, making his effect activate before any sent out to battle and opposed effects, including Shikamaru Nara(Form).  Another bonus is that you can target ANY head ninja that your opponent sent out to battle during the turn that Dosu was sent out to attack.  Making him a little more versatile.  While this Dosu is next to useless defending, he has much more potential on the offensive.  Also, since his effect activates right when he's sent out to battle, if you use a card effect to switch the head ninja of his team, his effect will still work.  Not sure if that is true for the old Dosu.

Constructed:3/5(If put in the right deck.  Also, needs to be used carefully.)
Limited:3.5/5(Can be just what you needed to take care of an annoying ninja your opponent has.)


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