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 Hinata in Captivity


Review Date: 06.03.08

Average Card Rating

Constructed: 3.75
Limited: 3.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Hinata in Captivity

Now this is an insane card! Hinata in captivity allows you to stop your opponent from winning battle rewards for three turns. That's just crazy! You have to consider that this card, like yesterday's, is a turn-1 mission with one Earth cost. Now, here's the kicker: if your opponent wants to get rid of this card, all he (or she) has to do is discard two cards from the hand during the mission phase. So, your opponent has to make a choice: either not win rewards for three turns or discard two cards (which could be all that's available at the moment). In a Byakugan deck (which centers on hand control), this card could be pretty good. Thing is that it's an SR that's really hard to come by right now, making it a bit hard to get in limited. But, in a dedicated deck, this is pure gold.


Limited: 3/5
Constructed: 4/5
Art: Bugs! Get them off!!!/5


COTD 6/03/08. 

Hinata in Captivity. 

The new super rare mission for Earth in The Chosen.  Many people have been touting this as a godsend, others say it is overrated.  First of all, basically it says that for three turns your opponent cannot win battle rewards.  Good.  Turn 1.  Good.  Earth.  Good/Okay.  However, your opponent can discard 2 cards from their hand to discard this mission card(obviously negating the effect).  Bad.  The last part adds balance to the card, because otherwise it would be run in 3s in any type of deck that just needs to stall (DFC, which is an Earth based deck, which this card is also).  However, if your opponent is willing to ditch the cards, especially if they are winning and had a pretty full hand, this mission won't help you much.  It is best early game if you have mediocre early ninjas, or you simply want to gain advantage.  I personally think that although the second part of the effect was needed to balance the card, it severely hurt it, because it no longer makes this card good in a pinch, because your opponent can just chuck the 2 cards and continue wailing on you, while you both are down 2 cards in hand(even though you get 1 chakra out of it, that is not likely to change much).



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