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The Third Hokage – Addressing the Past Wrongs

Card Number: N-163

Review Date: 02.01.08

Average Card Rating

Constructed: 4.00
Limited: 4.67

Ratings are based on a 1 to 5 scale. 1 being the worst. 3 = average. 5 is the highest rating.

Alucard of the Abyss

Today we start off the month of February and we end our top 10 cards of 2007 and we certainly do so with a bang. The card on today's list was THE card to beat before it got errata'd by Bandai because of how overpowered it was. So without further ado: The Third Hokage [Addressing Past Wrongs].

There is a lot to say about this card both pre-errata and post-errata. Pre-errata it was a staple in Fire decks and even some Mono-Water decks splashed it because of how powerful it was. It was bar none, the best 6 drop the entire game had ever seen. Post-errata it's still a force to be reckoned with, but it's no longer in the realm of broken, but now sits in the realm of balanced. It's still Fire's best 6 drop and still among the top 6 drops in the game, but it no longer rules the roost.

First, like usual, we'll check out his stats. An amazing 6/4 Healthy and 4/2 Injured. He is a Satoosa so he can play every Jutsu in the game short of ones with specific requirements. He also has 3 Mental Power which adds more onto his playability. His effect is (and was) quite amazing as well. He can move one Ninja battling against him to the bottom of it's owners deck and discards himself immediately after doing so. This effect matches his anime/manga counterpart quite well which is a nice touch. The effect is what makes people cringe when they see this hit the table because they know that one of thier ninjas will be taken out very shortly. Now, at the moment he doesn't see near as much tournament play as he used to since Fire hasn't been the dominant Element lately, but that doesn't mean he is bad. He is still a Ninja to fear when he hits the table late game. Pretty much, if you are playing Fire and you have them, you are playing this card. There are really no comboes with him that aren't the same for most other Ninja, but I suppose you can get him out a turn earlier with Konohamaru [Hokage's Grandson].

Now in Limited, if you can pull the Fire to support him then definitely play him. His stats alone warrant his playing as high turn Ninjas like this with solid stats are rare in this format.

Constructed: 4/5 (lower rating only because he's been errata'd)
Limited: 4.8/5 (not perfect only because you need the Fire to support him)

Next week we begin reviewing regular cards again, so check it out.

The First Hokage

The Third Hokage[Addressing Past Wrongs]

This card is our number 1 card of 2007, and for good reasons as well. He's your beefed up Third Hokage. He has a Mental of 3 and stats of 6/4 and 4/2.
Along with the Fire attribute which was good in Freedori Mono Fire. Anyways, this guy was good because of his effect. You can move 1 Ninja battling against this Ninja to the bottom of the original owner's deck, and then at the end of the turn you discard the Third Hokage. So basically, it was instant removal and a +1. Not only do you get rid of their Turn 6 Ninja or Turn 5 Ninja that is causing you problems. The Third Hokage could still attack on top of that allowing for a possibility of 2 more Battle Rewards. His effect was also valid, which made him that much more deadly than if he was not valid.

In addition, to his great effect. Ninja effects get Priority over Jutsu cards.
Meaning that if your opponent had an 8 Trigram or a Water Style: Giant Vortex Jutsu, Third Hokage could get rid of the user, and since the user is gone, the Jutsu wouldn't resolve and your opponent wasted precious chakra in order for them to try and take the upper hand. He was just that good. Your opponent had to worry about this guys huge stats and ridiculous ability. And the majority of the time, this guy was mained in 3's at a time because he was so good regardless of him being a 6 Drop. His secondary market valued soared, and Freedori Mono Fire the most expensive deck to make.

Right now though, I don't see him being as good as he once was since Bandai did the errata to him to make it a more balanced environment. His effect is no longer Valid, and he's now discarded immediately upon using his effect. He's still good removal, but no where near where he once was. But for Fire 6 Drops right now, I still think he's one of the best.

My Ratings:

Constructed: [Right Now]: 4/5 Last Year: 5/5
Limited: 5/5 Run him...
Art: 4.5/5

Ünderbheit Henchman

The Third Hokage [Addressing Past Wrongs]

The number 1 card printed in 2007.
One of only a handful of cards warranting an Errata to balance him out. APW was a beast. It was one of the highest valued cards until its errata in late September of this year.

It's new effect:
You can move 1 Ninja Battling against this Ninja to the bottom of its original owner's Deck. In that case, discard this Ninja. (The effect is NON-VALID)

In Constructed, this card still sees a lot of play.
It's still one of the better 6 drops for Fire but the weakening of it's effect combined with counters like the Tsunade reviewed earlier this week have hurt it permanently.

For Limited, I'd choose this card simply for collection purposes, but as far as game play it's worthwhile if you end up with enough fire to play a ninja with a hand cost. His stats are normal for that of a turn 6

Constructed: 4/5

Limited: 4/5

-Ünderbheit Henchman


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