Pojo's Naruto news, tips, strategies and more!

  Pojo's Naruto Site

  Naruto Home
  Message Board
  Naruto News
  Naruto Puzzles
  The Naruto Store
  Trading Card Game
  Card of the Day
  Fan Tips

  Meb9000's Deck Garage

  Naruto Copper Starter
  Sasuke Silver Starter
Path to Hokage
Coils of the Snake
Curse of the Sand
Eternal Rivalry

  Anime & Manga
  Manga Summaries
  Character Bios
  Miscellaneous Info
  Episode Guide

  Contact Us

Pojo's Naruto Card of the Day
On our Naruto Message Board you can:
discuss the anime, talk about the card game, trade cards & more!

Image courtesy of bandaicg.com

Emergency Treatment


Review Date: 02.07.08

Average Card Rating

Constructed: 1.25
Limited: 2.67

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Emergency Treatment

One battle reward to heal all of your ninjas... hmmm... as early as Turn 0?! OK, so, if you're ahead by a lot, and want to score the big win, go for it. If not, I wouldn't recommend it. You could lose necessary advantage. Still, it could be useful.


Limited: 2/5
Constructed: 2/5
Art: 3/5

Alucard of the Abyss

Today we get to what is pretty much the odd inferior little brother of After the Battle. Today's card is Emergency Treatment.

I'm not gonna say a whole lot about this card because there isn't much about it to say. After the Battle is pretty much superior in every way. This is a turn 0 Mission as opposed to the turn 2 of After the Battle but playing it on turn 0-1 will yield you hardly anything unless you see healing only one or two Ninja as useful. You are also giving up a Battle Reward to do the healing and giving an early Reward is never a good thing. Pass this over and use After the Battle instead. It's much better and you would most likely be playing Emergency Treatment mid-late game anyways when you could play After the Battle. In Casual this won't find a place either. Casual decks will also pass this up for it's bigger more superior brother, After the Battle.

In Limited this has a bit more usefulness. Not much more but healing is hard to come by in this format so if you can get the Earth to play it, it might be a decent play. This is really the only format that it can shine in and even then it's a stretch.

Art is decent, nothing real great but nothing really awful either. Just average.

Constructed: 1/5 (Just use After the Battle)
Limited: 3/5 (healing effect are often more useful here and harder to come by)
Art: 2.5/5 (the art is in between, as stated nothing great and nothing utterly terrible)


Welcome to Thursday, February 7th's Naruto Card of the Day!

Today's card of the day has an effect that may look similar to you. Emergency Treatment is basically an After the Battle that is turn zero.

Honestly, I don't see this card ever being played. After the Battle is much better; Emergency Treatment requires you to get rid of a battle reward. The only reason to play Emergency Treatment is if you play more than 3 After the Battles, and there's no reason to have more than 3 of them in your deck. A turn zero or one isn't THAT important to run this card, incase it gets injured.

Limited: 3/5
Constructed: 1/5

Mark Howard

Emergency Treatment

NO. If you HAVE to use this, use After The Battle instead. Still Earth, still mission, same awesome effect, and does NOT eat rewards
Wyatt Emergency Treatment. Crap. After the Battle is so much better. It doesn't cost you battle rewards, and you only have to wait until turn 2 to play it. It's even the same element. Sorry for the short review


Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.