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Kimimaro
[The Most Powerful Pike]

 

N-279
 

Review Date: 02.06.08

Average Card Rating

Constructed: 4.00
Limited: 4.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.


Beastly Mage

Kimimaro [The Most Powerful Pike]

"Early Settlement Kimimaro" is the name some are giving this card and for good reason. Just like Kakashi ES gives you BR's for victories, this guy does the same thing and it could double if it's an Outstanding Victory. Problem is that this effect is not valid like ES's effect. Still, accelerating a win is something good. In a booster draft, this guy is Godly.

Ratings:

Limited: 4/5
Constructed: 4/5
Art: Welcome to Jurassic Park/5


The First Hokage

Kimimaro [The Most Powerful Pike]

So with Series 8, we have the Sound Ninjas going into their State 2 form. And this Kimimaro is definitely beefed up. He's a turn 5 and 1 Hand Cost 1 Water Ninja with good stats for a turn 5. However, this is only good when you have a dedicated Sound Deck utilizing Power of State 2 Mission card. If you don't have that card in play, he becomes a turn 6 and a 2 hand cost Kimimaro.
However, if you get him out, protect him well, and he can reap some serious benefits. His effect is similar to that of Kakashi[Early Settlement] except for the fact that he isn't valid, but when he becomes injured, you don't lose any battle rewards. When you get a Victory you win 1 Battle Reward, when you win an outstanding victory you win 2 Battle Rewards. Your opponent can not chump block Kimimaro or else there will be serious consequences from it.
Definitely a nice card, just not sure how competitive they will all be since they rely on a mission card.

My Ratings:

Constructed: 4/5
Limited: 4/5
Art: 4.5/5

Mark Howard

Kimimaro [The Most Powerful Pike]

If you've seen that card, I'm sure that ES will come into mind. Kakashi Hatake [Early Settlement] got you a free BR if he won a Battle, but losing will cause your OPPONENT to get one! Well, Kimimaro TMPP is al that and MORE! With the same stats, but much better injured combat, you still get that battle reward.
However, if you get an OUTSTANDING victory, you get TWO BR's! Even though he's a turn six ninja with two hand costs if you don't have "The Power of State 2" (Which, might I add, is ALSO a Super), the effect is still SO broken!!!!

4.8/5

Ünderbheit Henchman


Kimimaro [The Most Powerful Pike]

Today we review one of the more popular cards of the new set. With an effect and stats that in many ways surpasses that of Kakashi [Early Settlement] it's likely to find a place in any deck that plays cards supporting the new sound 5 ninjas. It's major downfall is the need for Power of State 2 to be on the field in order to really make any significant use of the card. Without that mission, Kimimaro becomes the first turn 6 ninja with hand cost of 2 yet to be released. It's not valid and the fact that he has no rank brings it's usefulness in the current meta down a bit.

This card is best suited for constructed tournaments.
There was plenty of water/sound support even before the release of this new set. In a deck running at least 2 Power of State 2 he should do fairly well.
The trick here will be keeping him healthy so his effect will land. The meta seems to still be heavily focused on causing damage to ninjas but luckily his injured stats are on par with any turn 4 ninja in the game.

Limited, it's probably not the best choice. If you're not lucky enough to snag a Power of State 2 then you're going to be struggling to bring him to the field.

Constructed: 3.5/5
Limited: 2/5

-Underbheit Henchman
Wyatt Sorry for my short absence, I had a busy weekend, and Spring semester just started. Anywho, Kimimaro(The Most Powerful Pike). One of Kimimaro's two State 2 versions, both of which are powerhouses. This one, along with the other and all of the Sound 4 state 2 forms get +1 hand and entrance cost if you don't have Power of State 2 out. That part of his effect makes him a turn 6 ninja with 2 hand cost without Power of State 2. However, that just might be worth it, as he has a very good effect. When his team wins a victory you win a battle reward, when his team wins and outstanding victory you win 2 battle rewards! Along with stats that are the same as The First Hokage, and you have a great ninja on your hands. A few negatives though, first of all the added entrance and hand cost without Power of State 2, non-valid effect, and no rank make him iffy without serious consideration. Comparatively, this is the worse of the two Kimimaro state 2s, but it is still a powerhouse.

Constructed:3/5[4.5/5](lower score in anything besides mono-water/Sound decks)
Limited:3.5/5(Hard to pull this and Power of State 2, along with a double hand-cost make him iffy, but then again, good stats and a battle reward gaining effect in limited is awesome.)
Akira Kimimaro [The Most Powerful Pike]

First, the bad. Entrance Cost 6 Hand Cost 2 or play a lame SR mission (Power of State 2)
If you get him out though, he can wreck your opponent.
One of his best qualities is that he doesn't need to be the head ninja to use his effect - meaning that Shikamaru won't negate him. And 3 support isn't awful, although Kimimaro is at his best when he's in front.
He also has quite a few jutsus at his disposal that will make it difficult for your opponent to beat this ninja's team.
I'm pretty torn between this guy and Kimimaro [Assault From Behind]
I think, in the end, AFB is better, due to it's synergy with Shikamaru [Formation] but this guy is a killer.
In limited, he will annihilate your opponent, but good luck ever getting him into play.

Constructed: 4/5
Limited: 5/5
MeGaMaRiK Hello and welcome to Wednesday, February 6th's Naruto Card of the Day!

Today's card of the day is Kimimaro [The Most Powerful Pike]. Many people call this Water's Kakashi Hatake [Early Settlement]. However, there are some goods and bads to this card.

Without "Power of State 2" on the field, his entrance is on turn 6, and requires 2 hand cost. That's a whopping 3 cards from your hand. He's also not valid, and for him to be good you need field control.

He's a 6/3, the average turn 5 or 6 stats. Injured stats are 5/2, average as well. His effect is deadly if you can pull it off. Your opponent may as well not chump block this ninja's team, because they will take Battle Rewards regardless.

Some people would rather use Kimimaro [Assault from Behind] for more field control. In my opinion, AFB is better.

Limited: 4/5
Constructed: 4/5


 

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