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Ukon - One Mind and Body


Review Date: 02.25.08

Average Card Rating

Constructed: 2.20
Limited: 1.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage


Good stats... wait... team requirement? That's right! This guy can only be sent out to battle in the same team as his brother Sakon. Upside is that when you attack, you may move this Ninja into any team (which must have his brother present) in any position at the beginning of the battle phase. That means you can make a Four-Man team at that moment if possible. The only deck I see this guy work is in a dedicated Sakon/Ukon deck. No where else, I'm afraid.


Limited: 1/5 (unless you draft Sakon, then it's 3/5)
Constructed: 3/5

Alucard of the Abyss

Well after about a week long break, I am back to reviewing cards again. This week we start out with the rather lackluster brother of an already lackluster State 2 Ninja. This is also the first review I'm gonna do that will be very short (well short for my reviews anyways)

Today's card is Ukon [One Mind and Body]. Stats first, like usual. They're decent enough for a turn 4. His only beneficial characteristic is Sound 4 and it helps for some cards. Now to his effect. Plain and simple, it's terrible. First he can only be sent out to Battle in a team with Sakon. Then the next part of his effect is that when you are the attacker you can move him into any of your teams. Here's the kicker, if you move him out of the same team as Sakon, he can't be sent out to Battle. The only thing he's got going for him is that, unlike the other Sound 4 State 2, he doesn't have to have Power of State 2 to come out on turn 4.

There is simply nothing beneficial about his effect short of getting around Ino with it. I simply can't think of anything good about this Ninja. I suppose you can play Sakon Impenetrable Barrier or State 1 and then this Ninja on turn 4 but really there are better options.

In limited he's not much better. If you can get a Sakon I suppose he is good but you will most likely have a hand cost for Sakon (unless your playing limited with other sets in addition to BoD) and that will make it even harder. Best skip over it.

The art is pretty cool looking. I like the demon effect he's got going on.

Constructed: 1/5 (I can't rate it any lower)
Limited: 1/5 (ditto)
Art: 4/5 (not bad, pretty cool)

Tomorrow we get to one of the new Naruto from BoD. Be sure to check it out.

-Alucard of the Abyss

Mark Howard

Ukon [One Mind and Body]

A whole new week of COTD reviews, and I’m still not getting paid one bit.
Even though Ukon can only be sent out with Sakon, who’s complaining? Sakon becomes a 7/5 if he’s with Ukon, who’s already a 5/3. Plus, Ukon can slide into Sakon’s team. Orochimaru and the Second as back ninjas with Sakon as the head Ninja, and Ukon sliding in as another Head Ninja means an easy team of 20. Without the other two, you can still make a team of 12. With a possibility of two Head Ninjas, Ukon and Sakon can make crazy power.

4/5 One more reason why Water is broken.
1/5 Limited

Next Time: Have you ever wondered how Naruto “trains” with his Shadow Clones....? Or maybe it’s something else O.o
Akira Ukon. Crap on a stick. I don't like this card, but for the sake of argument, I'll try to fairly evaluate it. It is a turn 4 5/3, 1/3 ninja, so stats aren't bad. At the beginning of the battle phase it can be placed into any of your battling teams, possibly making a team of 4(or more depending on which Sakon/other Sound 4 you run). Now for the bad part, it can't be sent out to battle unless it is in the same team as Sakon. Not that it would be hard to play Sakon(any version) in a Sound deck, but without Sakon, Ukon is useless. Also, the State 2 Sakon relies on Ukon to get his effect, and all that does is give Sakon +2/+2. That isn't bad, and can make for a big team, but it relies on having Ukon, and if Sakon is injured somehow, the effect is null. Ukon does have a couple decent jutsus, if I remember right, he can use Gatling Punch(or whatever it is called), which is a good pump for a small cost. Also, he has the parasite jutsu, which isn't bad, but could be better. In all fairness, if you play enough Sakons and have the room, Ukon might not be bad, but it just seems too risky to me.

Constructed:2/5(Sound deck only)
Limited:1/5(There is only 1 Sakon in this set, and it is a rare, so you don't run this unless you pull Sakon and you have no other choice)

Welcome everyone!

Today we have a sound ninja, but has more restrictions than any of the other; but he doesn't have the four sound ninja characteristic (which I believe he should). Ukon, brother of Sakon, is a pretty nasty partner.

Used with Sakon State 2, he'll make a team of 10 with just the two of them. That's pretty awesome. However, Ukon cannot be sent out to battle unless with Sakon; huge restriction. BUT if played right, can be put into your advantage for at least a while.

The only thing I see good about this card however, is that you can switch him to a different team when you're the attacker (while with Sakon in his team). If Sakon dies, you have a useless ninja on the field. Unless you're playing Orochimaru [Temporary Vessel].

Limited: 1/5
Constructed: 2/5


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