based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
I personally run a Mill deck now, which includes
this guy (or guys, however you wanna look at it).
Now, in limited, he's not that good. You need both
Kiba and Akamaru (which only shows up in a Platoon
in this set) to put the Double-Headed Wolf in play.
Now, in a dedicated Mill deck, this guy ownz. OK, so
the effect is just the playing requirement, but he
does have a good Character-Specific technique (Wolf
Fang Over Fang), a tutoring mission, and other
things (such as Akamaru's Dynamic Marking, of which
this Ninja is a valid user). If constructed
properly, a Double-Headed Wolf deck can be
devastating for your opponent. Try it and see.
Double Headed Wolf
For the savoir of Fang Mill Decks, you must have
Akamaru and Kiba out, but that’s not a problem at
all. I run one a Fang Mill Deck, and with Kiba
Inuzuka [Man-Beast Clone], I almost always have the
dog and his master. If you wanna run a different
version, the Kiba/Akamaru platoon can help to get
the Wolf in play.
For a turn 3 Ninja, these stats are OVERWHELMING!!!!
Even in injured status, not much is left to be
desired. What’s more, even though counting as two
other Ninjas can be a bad thing (1 of each Ninja in
the villiage – no doubles of the same Ninja allowed)
it can also be good. Double Headed Wolf can function
with Akamaru’s Dynamic Marking for more milling.
Also, Double Headed Wolf has the Animal
characteristic, allowing it to count toward Fang
Over Fang. The Fang Combat Attribute gives it access
to the most underrated Jutsu in the game: Ninja Art
of Beast Mimicry: On All Fours Jutsu, boosting The
Wolf to an amazing 10 power – enough to kill the
Nine Tailed Fox!!! Plus, Wolf Fang Over Fang can
then mill a game-ending 10 cards; 19 if you’re with
Tsume and Kuromaru using Fang Over Fang.
Double-headed Wolf. The
backbone of the new Animal mill. I personally like
this much more than either Kiba/Akamaru platoon.
This ninja can only be brought out by placing a Kiba
and an Akamaru you have in play in your chakra area
on turn 3 or higher. Not that hard to do really,
since Kiba is an early turn ninja, and so is Akamaru.
Naturally you'll be running the Kiba that searches
for an Akamaru. So getting this out isn't too hard,
and it has good stats, so it is worth it. The main
reason to run this,is so that you can play Wolf Fang
Over Fang. Which has the effect of discarding cards
from the top of your opponent's deck equal to the
current combat of Double-Headed Wolf, with a cap of
10 cards and 1 resolution per turn. Which means that
if you play one and it goes through, you can't play
it again, but if it is negated, then you can play
another one(chances of this are low, but it could
come up.). Coupled with the few other mill
cards(mostly animal based), a mill deck is possible.
However, it relies heavily on Double-headed wolf and
Wolf Fang Over Fang, which relies on you pumping
Double-Headed Wolf to maximize the mill. It could
work, but I feel that mill decks need a few more
powerful/reliable mill cards to really be
Constructed:2/5(4.5/5 in Animal Mill)
Limited:1/5(not possible to play him. No Akamarus)
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