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Naruto Uzumaki & Shikamaru Nara Ninja [Reasonable Choice]



Review Date: 02.13.08

Average Card Rating

Constructed: 2.87
Limited: 2.50

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage

Naruto Uzumaki and Shikamaru Nara [Reasonable Choice]

This platoon is pretty good in constructed. Let's say you have Special Power Naruto (or any other Naruto, like the one with 2/0-5/0) and Shikamaru [Flexibility] (or a Chunin Shikamaru) at turn 2 in your hand when the effect is applied. That can be pretty good. Problem is HAVING them two in your hand. That could prove problematic.


Limited: 2/5
Constructed: 3/5
Art: Good Grief!/5

Alucard of the Abyss

Today's card is one of the new Super Rare Platoons in Battle of Destiny. Today we get to Naruto Uzumaki & Shikamaru Nara.

As usual, the stats first. Healthy is a decent 1/3 (3 support on turn 2 is nice) and injured it's a 4/3 which isn't too bad. It's Genin and Chunin, Mental Power of 4 and has Oil and Shadow Combat Attributes. It's effect, while interesting, doesn't have a whole lot of usefulness. You can return it to your hand during your Opponent's Organization Phase to bring a Naruto and Shikamaru back to your Field from the Discard Pile. It's a Valid effect so you can use it even when it's injured. The effect is handy because you can ditch the Platoon and get 2 Ninjas back and get the effects if they are come into play effects, the main one I can think of is Naruto [Legacy of the Fourth Hokage]. The downsides to the effect are that the Ninjas come into play in seperate teams so you can't organize them into any teams until your next turn and the other major downside being that you are getting rid of Naruto and Shikamaru for the Platoon itself. In the current format it's better to keep your Naruto and Shika in play because of the useful effects, Control of Power, Mastering a Secret Technique, Formation ect. Giving them up for the Platoon seems counter-productive since the Platoon itself just gives you back the Ninjas. Another downside is that you have to find a way to get both Naruto and Shikamaru in the Discard Pile.

I suppose you can do some combo where you play the Platoon to generate Chakra (1 w00t) and then use that Chakra for a Jutsu followed by getting back both Naruto and Shika and getting the Platoon back for a hand cost or something. The whole combo doesn't make a whole lot of sense and there are simply better things to do, like keeping your Shikamaru/Naruto out. Especially since most the better Naruto and Shika have Growth and giving up a Ninja that was Growth'd for the Platoon is also bad. I guess another use for it would be if you had either Naruto or Shika in the Discard and you wanted one of them back you could Platoon over the one in play and then find a way to get that from Chakra to discard, but even then you'd be better off just playing another copy of whatever Ninja you are fetching back.

In limited if you can pull both Naruto and Shikamaru it might have some usefulness. The stats are pretty good and the effect might randomly help you in a game or two.

The art isn't very good. The pictures of both Naruto and Shikamaru could've been better.

Constructed: 2.5/5 (not very useful at this time)
Limited: 3/5 (somewhat useful but only if you can play it)
Art: 2/5 (don't like it)

Tomorrow we look at yet another Platoon from Battle of Destiny. Be sure to check it out.
Akira Today's review is Naruto & Shikamaru.

When this card was first reviewed on bandai, a lot of players were upset this was an SR, since it's effect at first glance isn't as amazing as the effect of other super rare cards like Shikamaru & Asuma, Kimimaro AFB, etc.

There are a couple of cool things you can do with this platoon, though.
You can play Naruto Uzumaki [Control of Power], mill your deck to get a Naruto Uzumaki [Special Power] into your discard pile, and then use the platoon to get Naruto SP (Usually a turn 5 without the mission) into play on turn 2.

There are other uses too, but that's the most interesting. You can also use the effect to heal your guys, to have a ninja with good stats that can split up into two ninjas when you need chump blockers, etc etc. There are a lot of cool things this platoon can do, but most of it is gimmicky. It doesn't seem competitive to me, but who knows, maybe somebody will rock a Jonin with a Naruto/Shikamaru platoon and Naruto Special Power, or discover another cool combo.

In limited, it's a "meh" card at best. Good stats, iffy effect, and probably difficult to get into play. As a rule of thumb, most platoons are unplayable in limited unless the set has a ton of one or both ninjas to platoon.

Constructed: 3/5 (In combo deck)
Casual: 2/5
Art: 3/5
Wyatt Naruto Uzumaki and Shikamaru Nara. This is a decent platoon, with a few nice advantages about it. First of all, it has Chunin and Genin status, as well as the 4 mental power that is standard for any Shikamaru variation. Decent stats, 1/3,4/3, obviously meant to be a back ninja. No Clone status, which makes it a bad choice for Naruto based decks that use Rasengan. The real attraction to this card is the effect. Valid: During your opponent's organization phase you can return this platoon to your hand, and put 1 Naruto and 1 Shikamaru in your discard pile into play. This creates combos for reusing this platoon, bringing back a needed Naruto and/or Shikamaru, or bringing out Naruto(SP) out early. Otherwise, it is a platoon with decent stats, and an effect that takes a lot of skill to really take advantage of.

Constructed:3/5(good stats and a decent effect, but no clone status and the effect is a little hard to really take advantage of)
Limited:2/5(No Shikamarus in this set besides platoons, and most of the Narutos you wouldn't want to give up.)


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