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based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
The Fourth Hokage
Here is a card that is simply too much for us mere
mortals. LOL First, you've got great stats
(particularly for the Satoosa level), second, two
(count them, two) effects that will probably give
you a victory at, let's say, Lightning Speed. The
first one makes him basically an Early Settlement
boost. You get one or two (or more) rewards due to
the battle, and the Fourth makes you get another
one. The second effect makes his team unblockable by
teams of one Ninja when he's in injured status (at
the moment he's at his strongest, BTW). Both of them
are valid, BTW. In booster draft... do it! In
constructed... do it too!!!
Limited: 5/5 (if you cand draft enough Lightning
Art: He's the Fourth, what more do you want?!/5
Nick 2008 Stone
The Fourth Hokage- Lightning Speed
Welcome to another week of reviews! With Lineage of
Legends out on Friday, we here at Pojo decided to
review some of those spiffy new preview cards that
BanDai has let us see. We start off strong with the
Fourth Hokage- Lightning Speed. Well, this card
certainly allows the Fourth to live up to the name
"Yellow Flash." This thing is disgustingly powerful.
It has amazing healthy and injured stats, plus it's
effect borders on broken. Anytime his team wins 1 or
2 battle rewards normally, you get an extra one.
Here is the kicker: when injured, he can't be chump
blocked. So, you might just keep running through
your opponent for 3 battle rewards each turn, or
start injuring their teams. Both positive things
there. His only weakness is his injured state,
leaving him vulnerable to damage jutsu and ninja
effects, but with all the anti-damage jank in LoL,
who is going to worry? Fear the Fourth.
Art: 5/5 (I love this pic.)
Kazekage 4th Place
The Fourth Hokage
This is a really cool
Lightning 6 drop. It has an effect which
says, given that youʼre winning, win harder.
I, personally, am not a big fan of cards
like those (Kakashi ES for example). I
prefer cards that have an effect that helps
you win. But this card has an awesome
secondary effect. When this card is injured,
your opponent cannot chump block. Also,
letʼs not overlook this cardʼs MONSTEROUS
support values. 4 when healthy and 5 when
injured. This card definitely has its place
in some decks.
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