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Rock Lee
[Full Recovery]



Review Date: 08.20.08

Average Card Rating

Constructed: 2.67
Limited: 3.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage


Rock Lee

Another day, another card. Today's card is Rock Lee [Full Recovery]. The effect makes it possible to heal this guy pretty much every turn depending on your luck at coin flips. He's not as good as Broke Lee or other versions, but he's still pretty good. Try it and see.




Limited: 3/5

Constructed: 3/5

Art: Uhhh.../5


2008 Stone
Village Kage

n-331 Rock Lee


We continue on this week with yet another member of Team Gai, Rock Lee. Just like Tenten, he’s had many incarnations, only a few of which are good. This one pales in comparison to High Speed Move and even Miraculous Recovery. This one can chump block for a while, as long as the difference in power is not outstanding. Otherwise, pick one of the other two Lees if you have them. (I do however see this card having a potential use when some cards from Lineage of Legends come out.)


Constructed: 2/5

Limited: 3/5

Art: 3/5 (Gotta love the Lee pose.)

4th Place at
Sannin 2008

2008 Sand
Village Kage

Rock Lee [Full Recovery]

Today we have a Rock Lee that can heal himself when injured. This card definitely has its uses. You can always use it as an early game blocker to prevent your opponent from getting those BRs. Then hopefully, Rock Lee will himself heal and you can repeat the process of blocking. Also, donʼt over look the fact that he can combo with Futaba. He MAY be a good stall card but I wouldnʼt rely on that because his effect is still based on chance. This card is worthy of competitive play and probably has a lot of hidden potential/combos that isnʼt revealed yet.

Rating: 3/5


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