based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Welcome to another week of card reviews. Today's
card starts off a week of missions. This one is a
killer. Selecting the strongest is a Water/Wind
mission that allows you, for two hand discards
(ouch!), to select one symbol, and discard all
Ninjas on your side and on your opponent's side that
don't have that symbol. This is a great mission for,
let's say, Mono-Water or Mono-Wind decks. Thing is
that your opponent also selects one symbol, so he
could just be selecting one of the symbols on your
Ninjas. This can be good sideboard material against
Mono-Whatever decks, or when you have no Ninjas and
want to clear the field. Try it and see.
Today we start off Mission
week, where all of our reviews will be Mission cards
from Battle of Destiny. To start off Mission week,
we get to one of the best in the set. Today's card
is Selecting the Strongest.
The first thing you will notice about this Mission
is that it is a dual Element Mission. It has both
the Water and Wind Elements. The next thing you will
notice is that it is the only Mission made so far
that carries a hand cost of 2. The effect is more
than worth the cost though. When it's played each
player discards thier in play Ninja until all of
thier Ninja share just one Element symbol. This card
finds it's place quite nicely in both Mono-Wind
decks and some Mono-Water decks. It's a pretty
popular choice to combat the current format of the
game where most decks splash anywhere between 10 and
15 off element Ninja. That also means it's a risk to
the person playing it because they are most likely
splashing thier own off element Ninja. It's a card
that takes quite a bit of skill to use properly
because of potential of wiping out a good majority
of your field and also trying to get the most
benefit from it because of it's heavy cost. It's
basically one of those cards you play when you know
you're going to get the advantage of playing it.
If you're playing Mono-Wind then this is a good card
to consider at least maindecking one and if you're
playing Mono-Water and can find the room (since
Mono-Water's staples tend to be Appearance and Bingo
Book) then at least one copy wouldn't be a bad
choice. If you can't find main deck room, it's also
a good side deck choice as well. If you aren't
playing Mono-Wind or Water then I would suggest
staying away from this card. It will hurt you far
more than it will help you, not only because of it's
hand cost but also because of your own off element
Ninjas due to playing a multi-type deck. I wouldn't
even suggest playing this in Water/Wind because it
will still hurt you in the long run.
In Limited this card loses a lot of the power it has
in constructed. Also, it can potentially be far more
damaging in this format. I suggest against using it
due to the nature of Limited, you will be hard
pressed to find enough decent Water/Wind cards to
justify it's 2 card hand cost and with the Limited
format mostly being decks with lots of mixed
elements this will hurt you just as much as your
The art is very bleh. It isn't particularly good
mainly because they used the split picture effect
over using one picture.
Constructed: 4/5 (very good card if your deck can
Limited: 1.5/5 (it's not particularly good here)
Art: 1/5 (bad)
Tomorrow we look at a neat Mission that Fire picked
up in Battle of Destiny and it's one that hasn't
made a huge impact yet but has potential to in the
Selecting the Strongest
We have an interesting line-up of cards this week,
beginning with Selecting the Strongest. This is the
first mission card released with a hand cost of 2
and it's effect is potentially devastating. Most
decks run at least 3 elements just to create a
stable early game so this at turn 4 or later can
really shift control.
For Constructed tournaments, this card really gives
a lot of power to the already strong Mono-Wind and
Mono-Water decks. Both of which have the draw power
to support a card with 2 hand costs fairly easily.
In limited this is still a very good card as long as
you can draft a fair amount of wind and/or water
cards. Most limited decks are so varied that a card
like this could nearly wipe out a village.
Selecting the Strongest.
One of the few Super Rare mission cards, and the
only super rare dual element mission card. Turn 4,
not bad. 2 hand cost, harsh, but being dual element
may help to alleviate that, slightly. Although this
is likely to be run in a mono-wind/mono-water deck,
or wind/water deck. The effect is quite powerful,
and can turn the tide of a game, depending on what
ninjas each player has out. Against X/X decks this
card is brutal, because any deck that focuses on
multiple elements or even splashes a bit, will be
severely hurt by this card. Most decks now play
Shikamaru(form) and Choji(form), as well as
Naruto(OLA), Gaara(TN), Temari(WS), and Kabuto(W).
That is 4 different elements already(admittedly
Kabuto is not seen AS much, but still a good
amount). Then the player's focused element starts to
appear more late game. However, this does effect
both players, so you'll want to be careful as to
when you use it, and what deck you use it in. Also,
against any deck that runs mission negation, this
can be very risky to play with the 2 hand cost. But
if you use this carefully, it can severely cripple
Constructed:4/5(Wind or Water mono decks)
Limited:2/5(you'll be splashing a lot, and the hand
cost will be hard to come by.)
CopyrightŠ 1998-2008 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.