based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
The Handsome Devil Returns
Now here's a good mission, particularly for
Lightning decks. The Handsome Devil Returns heals
one injured Ninja and gives it +1/+1 for this turn
AND the next turn. It's a counter card, so you get
to use it during your opponent's turn rather than
your own. Sometimes, the boost isn't necessary, but
it can help sometimes. This card is pretty good for
the Taijutsu/Lightning build.
The Handsome Devil Returns. A turn 3 counter
lightning mission. You target one of your
injured ninjas, then heal it, place it in any team
you want, and it gets +1/+1 this turn and next turn.
I think this is a very good, overlooked card.
Cards that heal are few in number, and the ones that
do so efficiently are much fewer still. This
allows you to heal a ninja at a critical time, on
your opponent's turn, place it into any team you
want, and it gets a pump for that turn and your next
one. I think this is a card to consider in
mono-lightning, or lightning/x if you're unsure what
to use besides Reunion.
There are normally only a meager five to six slots
reserved for mission cards in a deck (or at least a
top tier deck). A mission card has to bring
something really special for that mission card to
see any playtime in this game. That being said this
mission may just have that lil something special.
So lets sum up this card, on your opponents turn you
can heal a ninja (getting back its non valid
effect), growth that same ninja (adding that much
needed +1 to team power) and also use that ninja to
build a squad of more than three. This card could
single handedly turn a game upside down in the right
circumstance. Still not getting how good this card
is, ok then picture this scenario: its your
opponent's turn, you have an injured Ino/Inochi
platoon in your village, now you play the handsome
devil returns targeting your Ino/Inochi and booya!!!
not only do you have access to arguably the godliest
effect in the game (selecting your opponent's head
ninja), you also got a 6 combat/ 5 support to
splurge on any of your teams, yes that includes
teams that alredy have three ninjas. In addition you
just charged two more valuble lightning chakra that
can be used for that all important negate. AH
HAH bet you never thought about that. I could
seriously see two of these being run in a lightning
deck, or at the very least being sideboarded. If you
happen to pull this in a limited tournament you
should definitely give it a whirl just because it
heals and growths and I gurantee the lightning hand
cost wont be a problem ( sasame fuma anyone?)
Limited : 4/5 (healing is always good in a
Art : Naruto looks wierd in the
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