Pojo's Naruto news, tips, strategies and more!

  Pojo's Naruto Site

  Naruto Home
  Message Board
  Naruto News
  Naruto Puzzles
  The Naruto Store
  Trading Card Game
  Card of the Day
  Fan Tips

  Meb9000's Deck Garage

  Naruto Copper Starter
  Sasuke Silver Starter
Path to Hokage
Coils of the Snake
Curse of the Sand
Eternal Rivalry

  Anime & Manga
  Manga Summaries
  Character Bios
  Miscellaneous Info
  Episode Guide

  Contact Us

Pojo's Naruto Card of the Day
On our Naruto Message Board you can:
discuss the anime, talk about the card game, trade cards & more!

Image courtesy of bandaicg.com



Review Date: 04.23.08

Average Card Rating

Constructed: 2.00

Ratings are based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.

Beastly Mage


Welcome to another week of reviews. This week we'll be reviewing several mission cards. Today's mission is Fake. This mission lets whoever activates a Jutsu and manages to apply it to draw a card. Sounds simple enough. Problem is that the player also has to discard a card. This means that if your hand is empty after you apply the jutsu you're basically getting milled. OUCH! This could be a good card for a hand control deck, or maybe buy you some time since your opponent will probably be thinking a little bit more on activating a Jutsu. Kinda of a tricky card if you ask me.


Limited: 2/5
Constructed: 2/5
Art: Nothing special/5



A turn 2 permanent lightning mission with the effect, each time a ninja uses a justu and its effect is applied succesfully, the player who controls that ninja draws 1 card and discards 1 card from their hand.  First of all, any mission that is as likely to help your opponent as it is you is likely bad(Gathering Herbs anyone?).  Now, people like to draw cards, even at the expense of giving 1 up in return, look at the new Kabuto from the starter decks.  However, the timing on this card, and the fact that you discard a card afterward instead of returning it to the deck, and that this works for your opponent as well, don't seem to mesh well together.  I guess if you know you have a justu on the top of your deck, and you need it to finish off the game, this could work for you.  However, you have to play a jutsu in the first place to get that jutsu, and if the jutsu is negated or fizzles, you don't get to draw.  Just far too many drawbacks and restrictions to make this card good.  It chose the right element, because lightning has a decent amount of early cheap jutsus, but still, this card just isn't worth it, unless you like it for some odd reason.

Constructed:2/5 (It could have a use, but I don't like it.)

Limited:2/5 (Could be of better use here, since there isn't much negation in limited, and you need all the advantage you can get, but again, your opponent can use it as well.)


Copyrightę 1998-2008 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.