based on a 1 to 5 scale.
1 being the worst.
3 = average.
5 is the highest rating.
Today's card is a staple in the Fuma decks. By
discarding one Chakra you can put in play one of the
Fuma Ninjas in your hand. Of course, the turn cost
has to be either the same or less than the present
turn. Remember, the effect's not valid, so protect
her if you play her (particularly if you actually
run a Fuma Deck). On top of that her stats aren't
that good. Now,in limited, she's pretty good since
there aren't that many turn-0's there.
Sasame Fuma. The only Fuma
that is below turn 3, and she's a turn 0. First of
all, her stats suck. 0/1,0/0, no growth, no rank, no
mental. Her effect is the only reason(beyond being a
Fuma) that she should be run at all. At the end of
your turn you can discard 1 chakra to put a Fuma
ninja into play, as long as the entrance cost has
been met(restrictions still apply). This allows you
to start filling the field with more ninjas,
starting on turn 2 (since your turn marker goes up
at the end of the turn, or even on turn 1 if you use
pakkun & tonton.). Great potential in fuma decks,
useless everywhere else.
Limited:2/5(the only reason she doesn't get a 1 is
because she's a turn 0 ninja, and you want to put as
many low turn ninjas into your draft deck as
Copyrightę 1998-2008 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.